limboai/bt/tasks/decorators/bt_cooldown.h

66 lines
1.6 KiB
C++

/**
* bt_cooldown.h
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef BT_COOLDOWN_H
#define BT_COOLDOWN_H
#include "../bt_decorator.h"
#ifdef LIMBOAI_MODULE
#include "scene/main/scene_tree.h"
#endif
#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/scene_tree_timer.hpp>
#endif
class BTCooldown : public BTDecorator {
GDCLASS(BTCooldown, BTDecorator);
TASK_CATEGORY(Decorators);
private:
double duration = 10.0;
bool process_pause = false;
bool start_cooled = false;
bool trigger_on_failure = false;
StringName cooldown_state_var = "";
Ref<SceneTreeTimer> timer = nullptr;
void _chill();
void _on_timeout();
protected:
static void _bind_methods();
virtual String _generate_name() override;
virtual void _setup() override;
virtual Status _tick(double p_delta) override;
public:
void set_duration(double p_value);
double get_duration() const { return duration; }
void set_process_pause(bool p_value);
bool get_process_pause() const { return process_pause; }
void set_start_cooled(bool p_value);
bool get_start_cooled() const { return start_cooled; }
void set_trigger_on_failure(bool p_value);
bool get_trigger_on_failure() const { return trigger_on_failure; }
void set_cooldown_state_var(const StringName &p_value);
StringName get_cooldown_state_var() const { return cooldown_state_var; }
};
#endif // BT_COOLDOWN_H