/* bt_probability.h */ #ifndef BT_PROBABILITY_H #define BT_PROBABILITY_H #include "bt_decorator.h" #include "core/object/object.h" class BTProbability : public BTDecorator { GDCLASS(BTProbability, BTDecorator); private: float run_chance = 0.5; protected: static void _bind_methods(); virtual String _generate_name() const override; virtual int _tick(float p_delta) override; public: void set_run_chance(float p_value) { run_chance = p_value; emit_changed(); } float get_run_chance() const { return run_chance; } }; #endif // BT_PROBABILITY_H