/** * limbo_hsm.h * ============================================================================= * Copyright 2021-2024 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #ifndef LIMBO_HSM_H #define LIMBO_HSM_H #include "limbo_state.h" #define TransitionKey Pair class LimboHSM : public LimboState { GDCLASS(LimboHSM, LimboState); public: enum UpdateMode : unsigned int { IDLE, // automatically call update() during NOTIFICATION_PROCESS PHYSICS, // automatically call update() during NOTIFICATION_PHYSICS MANUAL, // manually update state machine: user must call update(delta) }; private: struct TransitionKeyHasher { static uint32_t hash(const TransitionKey &P) { uint64_t h1 = HashMapHasherDefault::hash(P.first); uint64_t h2 = HashMapHasherDefault::hash(P.second); return hash_one_uint64((h1 << 32) | h2); } }; struct Transition { ObjectID from_state; ObjectID to_state; StringName event; inline bool is_valid() const { return to_state != ObjectID(); } static _FORCE_INLINE_ TransitionKey make_key(LimboState *p_from_state, const StringName &p_event) { return TransitionKey( p_from_state != nullptr ? uint64_t(p_from_state->get_instance_id()) : 0, p_event); } }; UpdateMode update_mode; LimboState *initial_state; LimboState *active_state; LimboState *previous_active; LimboState *next_active; bool updating = false; HashMap transitions; void _get_transition(LimboState *p_from_state, const StringName &p_event, Transition &r_transition) const; protected: static void _bind_methods(); void _notification(int p_what); void _validate_property(PropertyInfo &p_property) const; virtual void _initialize(Node *p_agent, const Ref &p_blackboard) override; virtual bool _dispatch(const StringName &p_event, const Variant &p_cargo = Variant()) override; virtual void _enter() override; virtual void _exit() override; virtual void _update(double p_delta) override; public: void set_update_mode(UpdateMode p_mode) { update_mode = p_mode; } UpdateMode get_update_mode() const { return update_mode; } void set_active(bool p_active); void change_active_state(LimboState *p_state); LimboState *get_active_state() const { return active_state; } LimboState *get_previous_active_state() const { return previous_active; } LimboState *get_leaf_state() const; void set_initial_state(LimboState *p_state); LimboState *get_initial_state() const { return initial_state; } virtual void initialize(Node *p_agent, const Ref &p_parent_scope = nullptr); void update(double p_delta); void add_transition(LimboState *p_from_state, LimboState *p_to_state, const StringName &p_event); void remove_transition(LimboState *p_from_state, const StringName &p_event); bool has_transition(LimboState *p_from_state, const StringName &p_event) const { return transitions.has(Transition::make_key(p_from_state, p_event)); } LimboState *anystate() const { return nullptr; } LimboHSM(); }; #endif // LIMBO_HSM_H