A state node for [LimboHSM] that hosts a [BehaviorTree].
This state node instantiates an instance of [BehaviorTree] and dispatches events, when the tree returns [code]SUCCESS[/code] or [code]FAILURE[/code].
When the tree returns [code]SUCCESS[/code], this state dispatches [member success_event].
When the tree returns [code]FAILURE[/code], this state dispatches [member failure_event].
A [BehaviorTree] resource that contains state behavior.
HSM event that will be dispatched when the behavior tree returns [code]FAILURE[/code].
HSM event that will be dispatched when the behavior tree returns [code]SUCCESS[/code].