name: 🐧 Linux Builds on: workflow_call: workflow_dispatch: # Global Settings env: GODOT_TREEISH: 4.1.1-stable LIMBOAI_TREEISH: v0.4.1-stable VERSION_STRING: 4.1.1-limboai+v0.4.1 SCONS_CACHE_LIMIT: 4096 SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes DOTNET_NOLOGO: true DOTNET_CLI_TELEMETRY_OPTOUT: true jobs: linux-builds: runs-on: "ubuntu-20.04" name: ${{ matrix.name }} strategy: fail-fast: false matrix: include: - name: Editor (64bit, release) target: editor production: yes arch: x86_64 build-mono: false bin: godot.linuxbsd.editor.x86_64 - name: Template (64bit, release) target: template_release production: yes arch: x86_64 build-mono: false bin: godot.linuxbsd.template_release.x86_64 - name: Template (64bit, debug) target: template_debug production: yes build-mono: false arch: x86_64 bin: godot.linuxbsd.template_debug.x86_64 # - name: Editor (32bit, release) # target: editor # production: yes # arch: x86_32 # build-mono: false # bin: godot.linuxbsd.editor.x86_32 - name: Template (32bit, release) target: template_release production: yes build-mono: false arch: x86_32 bin: godot.linuxbsd.template_release.x86_32 - name: Template (32bit, debug) target: template_debug production: yes build-mono: false arch: x86_32 bin: godot.linuxbsd.template_debug.x86_32 - name: Editor .NET (64bit, release) target: editor production: yes arch: x86_64 build-mono: true bin: godot.linuxbsd.editor.x86_64.mono - name: Template .NET (64bit, release) target: template_release production: yes arch: x86_64 build-mono: true bin: godot.linuxbsd.template_release.x86_64.mono - name: Template .NET (64bit, debug) target: template_debug production: yes arch: x86_64 build-mono: true bin: godot.linuxbsd.template_debug.x86_64.mono # - name: Editor .NET (32bit, release) # target: editor # production: yes # arch: x86_32 # build-mono: true # bin: godot.linuxbsd.editor.x86_32.mono - name: Template .NET (32bit, release) target: template_release production: yes arch: x86_32 build-mono: true bin: godot.linuxbsd.template_release.x86_32.mono - name: Template .NET (32bit, debug) target: template_debug production: yes arch: x86_32 build-mono: true bin: godot.linuxbsd.template_debug.x86_32.mono steps: # Clone Godot - uses: actions/checkout@v3 with: repository: godotengine/godot ref: ${{ env.GODOT_TREEISH }} # Clone limboai module - uses: actions/checkout@v3 with: path: modules/limboai ref: ${{ env.LIMBOAI_TREEISH }} # About sed see: https://github.com/godotengine/buildroot/issues/6 - name: Setup buildroot x86_64 if: matrix.arch == 'x86_64' run: | wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 mv x86_64-godot-linux-gnu_sdk-buildroot buildroot cd buildroot sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g" ./relocate-sdk.sh cd .. - name: Setup buildroot x86_32 if: matrix.arch == 'x86_32' run: | wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2 tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2 mv i686-godot-linux-gnu_sdk-buildroot buildroot cd buildroot ./relocate-sdk.sh cd .. - name: Compilation env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ run: | PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH scons -j2 platform=linuxbsd tests=no target=${{matrix.target}} arch=${{ matrix.arch }} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }} - name: Generate C# glue if: matrix.build-mono && matrix.target == 'editor' run: | ./bin/${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true - name: Build .NET solutions if: matrix.build-mono && matrix.target == 'editor' run: | ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd - name: Prepare artifact run: | strip ./bin/godot.* chmod +x ./bin/godot.* - name: Upload artifact uses: actions/upload-artifact@v3 with: name: ${{ matrix.bin }} path: bin/*