A state node for [LimboHSM] that hosts a [BehaviorTree].
This state node instantiates and executes a [BehaviorTree] resource. Dispatches state machine event, when the task tree returns [code]SUCCESS[/code] or [code]FAILURE[/code]. Event names can be specified by [member success_event] and [member failure_event].
For more information about state machine events see [method LimboState.dispatch].
A [BehaviorTree] resource that contains state behavior.
HSM event that will be dispatched when the behavior tree returns [code]FAILURE[/code].
HSM event that will be dispatched when the behavior tree returns [code]SUCCESS[/code].