/* behavior_tree_view.cpp */ #include "behavior_tree_view.h" #include "behavior_tree_data.h" #include "core/math/color.h" #include "core/math/math_defs.h" #include "core/object/callable_method_pointer.h" #include "core/typedefs.h" #include "editor/editor_scale.h" #include "modules/limboai/bt/bt_task.h" #include "modules/limboai/limbo_utility.h" #include "scene/resources/style_box.h" void BehaviorTreeView::_draw_running_status(Object *p_obj, Rect2 p_rect) { p_rect = p_rect.grow_side(SIDE_LEFT, p_rect.get_position().x); sbf_running.draw(tree->get_canvas_item(), p_rect); } void BehaviorTreeView::_draw_success_status(Object *p_obj, Rect2 p_rect) { p_rect = p_rect.grow_side(SIDE_LEFT, p_rect.get_position().x); sbf_success.draw(tree->get_canvas_item(), p_rect); } void BehaviorTreeView::_draw_failure_status(Object *p_obj, Rect2 p_rect) { p_rect = p_rect.grow_side(SIDE_LEFT, p_rect.get_position().x); sbf_failure.draw(tree->get_canvas_item(), p_rect); } void BehaviorTreeView::_item_collapsed(Object *p_obj) { TreeItem *item = Object::cast_to(p_obj); if (!item) { return; } int id = item->get_metadata(0); bool collapsed = item->is_collapsed(); if (!collapsed_ids.has(id) && collapsed) { collapsed_ids.push_back(item->get_metadata(0)); } else if (collapsed_ids.has(id) && !collapsed) { collapsed_ids.erase(id); } } void BehaviorTreeView::update_tree(const BehaviorTreeData &p_data) { // Remember selected. int selected_id = -1; if (tree->get_selected()) { selected_id = tree->get_selected()->get_metadata(0); } tree->clear(); TreeItem *parent = nullptr; List> parents; for (const BehaviorTreeData::TaskData &task_data : p_data.tasks) { // Figure out parent. parent = nullptr; if (parents.size()) { Pair &p = parents[0]; parent = p.first; if (!(--p.second)) { // No children left, remove it. parents.pop_front(); } } TreeItem *item = tree->create_item(parent); // Do this first because it resets properties of the cell... item->set_cell_mode(0, TreeItem::CELL_MODE_CUSTOM); item->set_metadata(0, task_data.id); item->set_text(0, task_data.name); item->set_icon(0, LimboUtility::get_singleton()->get_task_icon(task_data.type_name)); item->set_text(1, rtos(Math::snapped(task_data.elapsed_time, 0.01))); if (task_data.status == BTTask::SUCCESS) { item->set_custom_draw(0, this, SNAME("_draw_success_status")); } else if (task_data.status == BTTask::FAILURE) { item->set_custom_draw(0, this, SNAME("_draw_failure_status")); } else if (task_data.status == BTTask::RUNNING) { item->set_custom_draw(0, this, SNAME("_draw_running_status")); } if (task_data.id == selected_id) { tree->set_selected(item); } if (collapsed_ids.has(task_data.id)) { item->set_collapsed(true); } // Add in front of parents stack if it expects children. if (task_data.num_children) { parents.push_front(Pair(item, task_data.num_children)); } } } void BehaviorTreeView::clear() { tree->clear(); collapsed_ids.clear(); } void BehaviorTreeView::_bind_methods() { ClassDB::bind_method(D_METHOD("_draw_running_status"), &BehaviorTreeView::_draw_running_status); ClassDB::bind_method(D_METHOD("_draw_success_status"), &BehaviorTreeView::_draw_success_status); ClassDB::bind_method(D_METHOD("_draw_failure_status"), &BehaviorTreeView::_draw_failure_status); ClassDB::bind_method(D_METHOD("_item_collapsed"), &BehaviorTreeView::_item_collapsed); } BehaviorTreeView::BehaviorTreeView() { tree = memnew(Tree); add_child(tree); tree->set_columns(2); tree->set_column_expand(0, true); tree->set_column_expand(1, false); tree->set_column_custom_minimum_width(1, 40.0 * EDSCALE); tree->set_anchor(SIDE_RIGHT, ANCHOR_END); tree->set_anchor(SIDE_BOTTOM, ANCHOR_END); sbf_running.set_border_color(Color(1.0, 1.0, 0.0)); sbf_running.set_bg_color(Color(1.0, 1.0, 0, 0.1)); sbf_running.set_border_width(SIDE_LEFT, 4.0); sbf_running.set_border_width(SIDE_RIGHT, 4.0); sbf_success.set_border_color(Color(0.0, 0.8, 0.0)); sbf_success.set_bg_color(Color(0.0, 0.8, 0.0, 0.1)); sbf_success.set_border_width(SIDE_LEFT, 4.0); sbf_success.set_border_width(SIDE_RIGHT, 4.0); sbf_failure.set_border_color(Color(1.0, 0.0, 0.0)); sbf_failure.set_bg_color(Color(1.0, 0.0, 0.0, 0.1)); sbf_failure.set_border_width(SIDE_LEFT, 4.0); sbf_failure.set_border_width(SIDE_RIGHT, 4.0); tree->connect(SNAME("item_collapsed"), callable_mp(this, &BehaviorTreeView::_item_collapsed)); }