name: 🐧 Linux builds on: workflow_call: inputs: godot-ref: description: A tag, branch or commit hash in the Godot repository. type: string default: master limboai-ref: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master test-build: description: Should we perform only a limited number of test builds? type: boolean default: false workflow_dispatch: inputs: godot-ref: description: A tag, branch or commit hash in the Godot repository. type: string default: master limboai-ref: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master test-build: description: Should we perform only a limited number of test builds? type: boolean default: false # Global Settings env: SCONS_CACHE_LIMIT: 4096 SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes DOTNET_NOLOGO: true DOTNET_CLI_TELEMETRY_OPTOUT: true jobs: linux-builds: runs-on: "ubuntu-20.04" name: ${{ matrix.opts.name }} strategy: fail-fast: false matrix: opts: # * Standard x86_64 - name: Editor (x86_64, release) target: editor arch: x86_64 dotnet: false should-build: true - name: Template (x86_64, release) target: template_release arch: x86_64 dotnet: false should-build: true - name: Template (x86_64, debug) target: template_debug arch: x86_64 dotnet: false should-build: ${{ !inputs.test-build }} # * Standard x86_32 # - name: Editor (x86_32, release) # target: editor # arch: x86_32 # dotnet: false # should-build: ${{ !inputs.test-build }} - name: Template (x86_32, release) target: template_release arch: x86_32 dotnet: false should-build: ${{ !inputs.test-build }} - name: Template (x86_32, debug) target: template_debug arch: x86_32 dotnet: false should-build: ${{ !inputs.test-build }} # * Standard arm64 - name: Editor (arm64, release) target: editor arch: arm64 dotnet: false should-build: ${{ !inputs.test-build }} - name: Template (arm64, release) target: template_release arch: arm64 dotnet: false should-build: ${{ !inputs.test-build }} - name: Template (arm64, debug) target: template_debug arch: arm64 dotnet: false should-build: ${{ !inputs.test-build }} # * Standard arm32 - name: Template (arm32, release) target: template_release arch: arm32 dotnet: false should-build: ${{ !inputs.test-build }} - name: Template (arm32, debug) target: template_debug arch: arm32 dotnet: false should-build: ${{ !inputs.test-build }} # * .NET x86_64 - name: Editor .NET (x86_64, release) target: editor arch: x86_64 dotnet: true should-build: true - name: Template .NET (x86_64, release) target: template_release arch: x86_64 dotnet: true should-build: ${{ !inputs.test-build }} - name: Template .NET (x86_64, debug) target: template_debug arch: x86_64 dotnet: true should-build: ${{ !inputs.test-build }} # * .NET x86_32 # - name: Editor .NET (x86_32, release) # target: editor # arch: x86_32 # dotnet: true # should-build: ${{ !inputs.test-build }} - name: Template .NET (x86_32, release) target: template_release arch: x86_32 dotnet: true should-build: ${{ !inputs.test-build }} - name: Template .NET (x86_32, debug) target: template_debug arch: x86_32 dotnet: true should-build: ${{ !inputs.test-build }} # * .NET arm64 # ! FIXME: Needs a separate job for .NET glue generation since we can't execute arm64 binaries on x86_64. # ! Alternatively, solution generation can be done as post-process job, taking the glue from x86_64, after all builds complete. # - name: Editor .NET (arm64, release) # target: editor # arch: arm64 # dotnet: true # should-build: ${{ !inputs.test-build }} - name: Template .NET (arm64, release) target: template_release arch: arm64 dotnet: true should-build: ${{ !inputs.test-build }} - name: Template .NET (arm64, debug) target: template_debug arch: arm64 dotnet: true should-build: ${{ !inputs.test-build }} # * .NET arm32 - name: Template .NET (arm32, release) target: template_release arch: arm32 dotnet: true should-build: ${{ !inputs.test-build }} - name: Template .NET (arm32, debug) target: template_debug arch: arm32 dotnet: true should-build: ${{ !inputs.test-build }} exclude: - { opts: { should-build: false } } env: BIN: godot.linuxbsd.${{matrix.opts.target}}.${{matrix.opts.arch}}${{ matrix.opts.dotnet == true && '.mono' || '' }} steps: - name: Clone Godot uses: actions/checkout@v4 with: repository: godotengine/godot ref: ${{ inputs.godot-ref }} - name: Clone LimboAI module uses: actions/checkout@v4 with: path: modules/limboai ref: ${{ inputs.limboai-ref }} # Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables. - uses: ./modules/limboai/.github/actions/init-version - name: Set up Linux toolchain uses: ./modules/limboai/.github/actions/setup-linux-toolchain with: arch: ${{matrix.opts.arch}} - name: Set up Wayland deps run: | sudo apt-get install libwayland-dev - name: Set up scons cache uses: actions/cache@v4 with: path: ${{github.workspace}}/.scons_cache/ key: ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}} restore-keys: | ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}} ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}} ${{env.BIN}}-${{inputs.godot-ref}} - name: Compilation env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ run: | PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH scons platform=linuxbsd target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}} - name: Generate C# glue if: matrix.opts.dotnet && matrix.opts.target == 'editor' env: GODOT_VERSION_STATUS: limboai run: | ./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true - name: Build .NET solutions if: matrix.opts.dotnet && matrix.opts.target == 'editor' env: GODOT_VERSION_STATUS: limboai run: | ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd - name: Prepare artifact env: OUTDIR: ${{ startsWith(matrix.opts.target, 'template') && 'out/templates' || 'out/' }} run: | chmod +x ./bin/godot.* mkdir -p ${{env.OUTDIR}} mv bin/* ${{env.OUTDIR}} ls -R out/ # Zipping the editor artifact to retain executable bit; # workaround for: https://github.com/actions/upload-artifact/issues/38 - name: Zip the editor artifact if: matrix.opts.target == 'editor' shell: bash run: | pushd out/ zip -r godot-limboai.editor.linux.zip * rm godot.* rm -rf GodotSharp/ echo -e "## Why another ZIP inside?\n\nWorkaround for: https://github.com/actions/upload-artifact/issues/38\n" > README.md popd - name: Rename templates if: startsWith(matrix.opts.target, 'template') env: BUILD_TYPE: ${{ endsWith(matrix.opts.target, 'release') && 'release' || 'debug' }} run: | mv out/templates/${BIN} out/templates/linux_${BUILD_TYPE}.${{matrix.opts.arch}} echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt ls -R out/ - name: Upload artifact uses: actions/upload-artifact@v4 with: name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.${{matrix.opts.target}}.linux.${{matrix.opts.arch}} path: out/*