:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAwaitAnimation.xml. .. _class_BTAwaitAnimation: BTAwaitAnimation ================ **Inherits:** :ref:`BTAction` **<** :ref:`BTTask` **<** :ref:`BT` BT action that waits for an animation to finish playing. .. rst-class:: classref-introduction-group Description ----------- BTAwaitAnimation action waits for an animation on the specified ``AnimationPlayer`` node to finish playing and returns ``SUCCESS``. Returns ``SUCCESS`` if the specified animation has finished playing or if the specified animation is not currently playing. Returns ``FAILURE`` if the specified animation doesn't exist or if the action fails to get the ``AnimationPlayer`` node. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------+---------------------------------------------------------------------------+---------+ | ``StringName`` | :ref:`animation_name` | ``&""`` | +-----------------------------+---------------------------------------------------------------------------+---------+ | :ref:`BBNode` | :ref:`animation_player` | | +-----------------------------+---------------------------------------------------------------------------+---------+ | ``float`` | :ref:`max_time` | ``1.0`` | +-----------------------------+---------------------------------------------------------------------------+---------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_BTAwaitAnimation_property_animation_name: .. rst-class:: classref-property ``StringName`` **animation_name** = ``&""`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_animation_name**\ (\ value\: ``StringName``\ ) - ``StringName`` **get_animation_name**\ (\ ) Animation's key within the ``AnimationPlayer`` node. .. rst-class:: classref-item-separator ---- .. _class_BTAwaitAnimation_property_animation_player: .. rst-class:: classref-property :ref:`BBNode` **animation_player** :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_animation_player**\ (\ value\: :ref:`BBNode`\ ) - :ref:`BBNode` **get_animation_player**\ (\ ) Parameter that specifies the ``AnimationPlayer`` node. .. rst-class:: classref-item-separator ---- .. _class_BTAwaitAnimation_property_max_time: .. rst-class:: classref-property ``float`` **max_time** = ``1.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_max_time**\ (\ value\: ``float``\ ) - ``float`` **get_max_time**\ (\ ) The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return ``FAILURE``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`