/* behavior_tree.cpp */ #include "behavior_tree.h" #include "core/error/error_macros.h" #include "core/object/class_db.h" #include "core/object/object.h" #include "core/templates/list.h" #include "core/variant/variant.h" // void BehaviorTree::init() { // List stack; // BTTask *task = root_task.ptr(); // while (task != nullptr) { // for (int i = 0; i < task->get_child_count(); i++) { // task->get_child(i)->parent = task; // stack.push_back(task->get_child(i).ptr()); // } // task = nullptr; // if (!stack.is_empty()) { // task = stack.front()->get(); // stack.pop_front(); // } // } // } Ref BehaviorTree::clone() const { Ref copy = duplicate(false); copy->set_path(""); if (root_task.is_valid()) { copy->root_task = root_task->clone(); } return copy; } Ref BehaviorTree::instantiate(Node *p_agent, const Ref &p_blackboard) const { ERR_FAIL_COND_V_MSG(root_task == nullptr, memnew(BTTask), "Trying to instance a behavior tree with no valid root task."); Ref inst = root_task->clone(); inst->initialize(p_agent, p_blackboard); return inst; } void BehaviorTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_description", "p_value"), &BehaviorTree::set_description); ClassDB::bind_method(D_METHOD("get_description"), &BehaviorTree::get_description); ClassDB::bind_method(D_METHOD("set_root_task", "p_value"), &BehaviorTree::set_root_task); ClassDB::bind_method(D_METHOD("get_root_task"), &BehaviorTree::get_root_task); // ClassDB::bind_method(D_METHOD("init"), &BehaviorTree::init); ClassDB::bind_method(D_METHOD("clone"), &BehaviorTree::clone); ClassDB::bind_method(D_METHOD("instantiate", "p_agent", "p_blackboard"), &BehaviorTree::instantiate); ADD_PROPERTY(PropertyInfo(Variant::STRING, "description", PROPERTY_HINT_MULTILINE_TEXT), "set_description", "get_description"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_task", PROPERTY_HINT_RESOURCE_TYPE, "BTTask", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_root_task", "get_root_task"); }