name: 🔌 GDExtension on: workflow_call: inputs: godot-cpp-treeish: description: A tag, branch or commit hash in the godot-cpp repository. type: string default: 4.2 limboai-treeish: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master test-build: description: Should we perform only a limited number of test builds? type: boolean default: false workflow_dispatch: inputs: godot-cpp-treeish: description: A tag, branch or commit hash in the godot-cpp repository. type: string default: 4.2 limboai-treeish: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master test-build: description: Should we perform only a limited number of test builds? type: boolean default: false # Global Settings env: SCONS_CACHE_LIMIT: 4096 SCONSFLAGS: dev_build=no debug_symbols=no jobs: gdextension: runs-on: ${{ matrix.opts.runner }} name: ${{ matrix.opts.name }} strategy: fail-fast: false matrix: opts: - name: 🐧 Linux (x86_64, release) runner: ubuntu-20.04 platform: linux target: template_release arch: x86_64 should-build: true - name: 🐧 Linux (x86_64, debug) runner: ubuntu-20.04 platform: linux target: editor arch: x86_64 should-build: true - name: 🪟 Windows (x86_64, release) runner: windows-latest platform: windows target: template_release arch: x86_64 should-build: true - name: 🪟 Windows (x86_64, debug) runner: windows-latest platform: windows target: editor arch: x86_64 should-build: true - name: 🍎 macOS (universal, release) runner: macos-latest platform: macos target: template_release arch: universal should-build: true - name: 🍎 macOS (universal, debug) runner: macos-latest platform: macos target: editor arch: universal should-build: true - name: 🌐 Web (wasm32, release) runner: ubuntu-20.04 platform: web target: template_release arch: wasm32 should-build: true exclude: - { opts: { should-build: false } } env: BIN: liblimboai.${{matrix.opts.platform}}.${{matrix.opts.target}}.${{matrix.opts.arch}} steps: - name: Clone godot-cpp uses: actions/checkout@v4 with: repository: godotengine/godot-cpp fetch-tags: true path: godot-cpp ref: ${{ inputs.godot-cpp-treeish }} - name: Clone LimboAI module uses: actions/checkout@v4 with: path: limboai fetch-tags: true ref: ${{ inputs.limboai-treeish }} # Inits GDEXTENSION_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables. - uses: ./limboai/.github/actions/init-version-gdext - name: Set up Linux buildroot x86_64 if: matrix.opts.platform == 'linux' && matrix.opts.arch == 'x86_64' run: | wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 mv x86_64-godot-linux-gnu_sdk-buildroot buildroot cd buildroot ./relocate-sdk.sh cd .. - name: Set up Linux buildroot x86_32 if: matrix.opts.platform == 'linux' && matrix.opts.arch == 'x86_32' run: | wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2 tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2 mv i686-godot-linux-gnu_sdk-buildroot buildroot cd buildroot ./relocate-sdk.sh cd .. - name: Set up Python 3.x if: matrix.opts.platform == 'windows' || matrix.opts.platform == 'macos' uses: actions/setup-python@v4 with: python-version: "3.x" architecture: "x64" - name: Set up scons if: matrix.opts.platform == 'windows' || matrix.opts.platform == 'macos' run: | python -c "import sys; print(sys.version)" python -m pip install scons==4.4.0 python --version scons --version - name: Set up MSVC problem matcher on Windows if: matrix.opts.platform == 'windows' uses: ammaraskar/msvc-problem-matcher@master - name: Set up scons cache uses: actions/cache@v3 with: path: ${{github.workspace}}/.scons_cache/ key: ${{env.BIN}}-${{inputs.godot-cpp-treeish}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}} restore-keys: | ${{env.BIN}}-${{inputs.godot-cpp-treeish}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}} ${{env.BIN}}-${{inputs.godot-cpp-treeish}}-${{inputs.limboai-treeish}} ${{env.BIN}}-${{inputs.godot-cpp-treeish}} - name: Setup project structure for GDExtension shell: bash run: | bash ./limboai/gdextension/setup_gdextension.sh --copy-all echo "---" ls -l echo "---" ls -l -R ./demo/ - name: Compilation shell: bash env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ run: | PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH scons platform=${{matrix.opts.platform}} target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} ${{env.SCONSFLAGS}} - name: Prepare artifact shell: bash run: | mkdir out mv demo/addons/ out/ cp limboai/{README,LICENSE,LOGO_LICENSE}.md out/addons/limboai/ cp -R limboai/demo/demo out/demo rm -f out/addons/limboai/bin/*.{exp,lib,pdb} echo "---" ls -R out/ - name: Strip lib if: matrix.opts.platform != 'windows' run: | ls -l -R out/addons/limboai/bin/ echo "---" if [ "$RUNNER_OS" == "macOS" ]; then strip -u out/addons/limboai/bin/liblimboai*/liblimboai* else strip out/addons/limboai/bin/liblimboai* fi echo "---" ls -l -R out/addons/limboai/bin/ - name: Upload artifact uses: actions/upload-artifact@v3 env: NAME: ${{env.NAME_PREFIX}} with: name: ${{ env.NAME }} path: out/*