/** * editor_property_path.h * ============================================================================= * Copyright 2021-2024 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #ifndef EDITOR_PROPERTY_PROPERTY_PATH #define EDITOR_PROPERTY_PROPERTY_PATH #ifdef TOOLS_ENABLED #ifdef LIMBOAI_MODULE #include "editor/editor_inspector.h" #include "scene/gui/line_edit.h" #include "scene/gui/menu_button.h" #endif // LIMBOAI_MODULE #ifdef LIMBOAI_GDEXTENSION #include #include #include #include #include using namespace godot; #endif // LIMBOAI_GDEXTENSION // Specialized property editor for NodePath properties that represent a path to a specific property instead of just a node. // Handles NodePath properties that have PROPERTY_HINT_LINK. // Hint string can list the valid Variant types as comma-separated integers. class EditorPropertyPropertyPath : public EditorProperty { GDCLASS(EditorPropertyPropertyPath, EditorProperty); private: enum Action { ACTION_CLEAR, ACTION_COPY, ACTION_EDIT, ACTION_SELECT, }; Button *assign_button; MenuButton *action_menu; LineEdit *path_edit; PackedInt32Array valid_types; Node *_get_selected_node(); void _action_selected(int p_idx); void _accept_text(); void _property_selected(const NodePath &p_property_path, const NodePath &p_node_path); void _node_selected(const NodePath &p_path); void _choose_property(); protected: static void _bind_methods() {} void _notification(int p_what); public: // Note: Needs to be public in GDExtension. virtual void _set_read_only(bool p_read_only) override; #ifdef LIMBOAI_MODULE virtual void update_property() override; #elif LIMBOAI_GDEXTENSION virtual void _update_property() override; #endif void setup(const PackedInt32Array &p_valid_types); EditorPropertyPropertyPath(); }; class EditorInspectorPluginPropertyPath : public EditorInspectorPlugin { GDCLASS(EditorInspectorPluginPropertyPath, EditorInspectorPlugin); private: protected: static void _bind_methods() {} public: #ifdef LIMBOAI_MODULE virtual bool can_handle(Object *p_object) override; virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField p_usage, const bool p_wide = false) override; #elif LIMBOAI_GDEXTENSION virtual bool _can_handle(Object *p_object) const override; virtual bool _parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField p_usage, const bool p_wide = false) override; #endif EditorInspectorPluginPropertyPath() = default; }; #endif // TOOLS_ENABLED #endif // EDITOR_PROPERTY_PROPERTY_PATH