/* bt_state.h */ #ifndef BT_STATE_H #define BT_STATE_H #include "core/object/object.h" #include "modules/limboai/bt/behavior_tree.h" #include "modules/limboai/bt/bt_task.h" #include "modules/limboai/limbo_state.h" class BTState : public LimboState { GDCLASS(BTState, LimboState); private: Ref behavior_tree; Ref tree_instance; String success_event; String failure_event; protected: static void _bind_methods(); virtual void _setup() override; // virtual void _enter() override {} virtual void _exit() override; virtual void _update(float p_delta) override; public: void set_behavior_tree(const Ref &p_value) { behavior_tree = p_value; } Ref get_behavior_tree() const { return behavior_tree; } void set_success_event(String p_success_event) { success_event = p_success_event; } String get_success_event() const { return success_event; } void set_failure_event(String p_failure_event) { failure_event = p_failure_event; } String get_failure_event() const { return failure_event; } BTState(); }; #endif // BT_STATE_H