/**************************************************************************/ /* compat_window_wrapper.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "compat_window_wrapper.h" #ifdef LIMBOAI_GDEXTENSION #include "../util/limbo_compat.h" #include "../util/limbo_string_names.h" #include "godot_cpp/core/error_macros.hpp" #include #include #include #include #include // #include #include #include #include #include #include #include #include #include #include using namespace godot; // #include "editor/editor_node.h" // #include "editor/editor_scale.h" // #include "editor/progress_dialog.h" // WindowWrapper void CompatShortcutBin::_notification(int what) { switch (what) { case NOTIFICATION_READY: set_process_shortcut_input(true); break; } } void CompatShortcutBin::_bind_methods() {} void CompatShortcutBin::_shortcut_input(const Ref &p_event) { if (!get_window()->is_visible()) { return; } ERR_FAIL_NULL(get_parent()); Viewport *vp = get_parent()->get_viewport(); godot::Window *win = nullptr; while (vp) { win = Object::cast_to(vp); if (win && win->is_visible()) { break; } if (!vp->get_parent()) { break; } vp = vp->get_parent()->get_viewport(); } godot::Window *grandparent_window = win; ERR_FAIL_NULL(grandparent_window); if (Object::cast_to(p_event.ptr()) || Object::cast_to(p_event.ptr())) { // HACK: Propagate the window input to the editor main window to handle global shortcuts. grandparent_window->push_input(p_event); if (grandparent_window->is_input_handled()) { get_viewport()->set_input_as_handled(); } } } Rect2 CompatWindowWrapper::_get_default_window_rect() const { ERR_FAIL_COND_V(!is_inside_tree(), Rect2()); // Assume that the control rect is the desidered one for the window. Transform2D xform = get_screen_transform(); return Rect2(xform.get_origin(), xform.get_scale() * get_size()); } Node *CompatWindowWrapper::_get_wrapped_control_parent() const { if (margins) { return margins; } return window; } void CompatWindowWrapper::_set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect) { ERR_FAIL_NULL(wrapped_control); if (!is_window_available()) { return; } if (window->is_visible() == p_visible) { if (p_visible) { window->grab_focus(); } return; } Node *parent = _get_wrapped_control_parent(); if (wrapped_control->get_parent() != parent) { // Move the control to the window. wrapped_control->reparent(parent, false); _set_window_rect(p_rect); wrapped_control->set_anchors_and_offsets_preset(PRESET_FULL_RECT); } else if (!p_visible) { // Remove control from window. wrapped_control->reparent(this, false); } window->set_visible(p_visible); if (!p_visible) { emit_signal("window_close_requested"); } emit_signal("window_visibility_changed", p_visible); } void CompatWindowWrapper::_set_window_rect(const Rect2 p_rect) { // Set the window rect even when the window is maximized to have a good default size // when the user remove the maximized mode. window->set_position(p_rect.position); window->set_size(p_rect.size); if (EDITOR_GET("interface/multi_window/maximize_window")) { window->set_mode(godot::Window::MODE_MAXIMIZED); } } void CompatWindowWrapper::_shortcut_input(const Ref &p_event) { if (enable_shortcut.is_valid() && enable_shortcut->matches_event(p_event)) { set_window_enabled(true); } } void CompatWindowWrapper::set_wrapped_control(Control *p_control, const Ref &p_enable_shortcut) { ERR_FAIL_NULL(p_control); ERR_FAIL_COND(wrapped_control); wrapped_control = p_control; enable_shortcut = p_enable_shortcut; add_child(p_control); } Control *CompatWindowWrapper::get_wrapped_control() const { return wrapped_control; } Control *CompatWindowWrapper::release_wrapped_control() { set_window_enabled(false); if (wrapped_control) { Control *old_wrapped = wrapped_control; wrapped_control->get_parent()->remove_child(wrapped_control); wrapped_control = nullptr; return old_wrapped; } return nullptr; } bool CompatWindowWrapper::is_window_available() const { return window != nullptr; } bool CompatWindowWrapper::get_window_enabled() const { return is_window_available() ? window->is_visible() : false; } void CompatWindowWrapper::set_window_enabled(bool p_enabled) { _set_window_enabled_with_rect(p_enabled, _get_default_window_rect()); } Rect2i CompatWindowWrapper::get_window_rect() const { ERR_FAIL_COND_V(!get_window_enabled(), Rect2i()); return Rect2i(window->get_position(), window->get_size()); } int CompatWindowWrapper::get_window_screen() const { ERR_FAIL_COND_V(!get_window_enabled(), -1); return window->get_current_screen(); } void CompatWindowWrapper::restore_window(const Rect2i &p_rect, int p_screen) { ERR_FAIL_COND(!is_window_available()); ERR_FAIL_INDEX(p_screen, DisplayServer::get_singleton()->get_screen_count()); _set_window_enabled_with_rect(true, p_rect); window->set_current_screen(p_screen); } void CompatWindowWrapper::restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect) { ERR_FAIL_COND(!is_window_available()); Rect2 window_rect = p_window_rect; int screen = p_screen; Rect2 restored_screen_rect = p_screen_rect; if (screen < 0 || screen >= DisplayServer::get_singleton()->get_screen_count()) { // Fallback to the main window screen if the saved screen is not available. screen = get_window()->get_window_id(); } Rect2i real_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen); if (restored_screen_rect == Rect2i()) { // Fallback to the target screen rect. restored_screen_rect = real_screen_rect; } if (window_rect == Rect2i()) { // Fallback to a standard rect. window_rect = Rect2i(restored_screen_rect.position + restored_screen_rect.size / 4, restored_screen_rect.size / 2); } // Adjust the window rect size in case the resolution changes. Vector2 screen_ratio = Vector2(real_screen_rect.size) / Vector2(restored_screen_rect.size); // The screen positioning may change, so remove the original screen position. window_rect.position -= restored_screen_rect.position; window_rect = Rect2i(window_rect.position * screen_ratio, window_rect.size * screen_ratio); window_rect.position += real_screen_rect.position; // All good, restore the window. window->set_current_screen(p_screen); if (window->is_visible()) { _set_window_rect(window_rect); } else { _set_window_enabled_with_rect(true, window_rect); } } void CompatWindowWrapper::enable_window_on_screen(int p_screen, bool p_auto_scale) { int current_screen = Object::cast_to(get_viewport())->get_current_screen(); int screen = p_screen < 0 ? current_screen : p_screen; bool auto_scale = p_auto_scale && !EDITOR_GET("interface/multi_window/maximize_window"); if (auto_scale && current_screen != screen) { Rect2 control_rect = _get_default_window_rect(); Rect2i source_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(current_screen); Rect2i dest_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen); // Adjust the window rect size in case the resolution changes. Vector2 screen_ratio = Vector2(source_screen_rect.size) / Vector2(dest_screen_rect.size); // The screen positioning may change, so remove the original screen position. control_rect.position -= source_screen_rect.position; control_rect = Rect2i(control_rect.position * screen_ratio, control_rect.size * screen_ratio); control_rect.position += dest_screen_rect.position; restore_window(control_rect, p_screen); } else { window->set_current_screen(p_screen); set_window_enabled(true); } } void CompatWindowWrapper::set_window_title(const String p_title) { if (!is_window_available()) { return; } window->set_title(p_title); } void CompatWindowWrapper::set_margins_enabled(bool p_enabled) { if (!is_window_available()) { return; } if (!p_enabled && margins) { margins->queue_free(); margins = nullptr; } else if (p_enabled && !margins) { Size2 borders = Size2(4, 4) * EDSCALE; margins = memnew(MarginContainer); margins->add_theme_constant_override("margin_right", borders.width); margins->add_theme_constant_override("margin_top", borders.height); margins->add_theme_constant_override("margin_left", borders.width); margins->add_theme_constant_override("margin_bottom", borders.height); window->add_child(margins); margins->set_anchors_and_offsets_preset(PRESET_FULL_RECT); } } void CompatWindowWrapper::_bind_methods() { ADD_SIGNAL(MethodInfo("window_visibility_changed", PropertyInfo(Variant::BOOL, "visible"))); ADD_SIGNAL(MethodInfo("window_close_requested")); } void CompatWindowWrapper::_notification(int p_what) { if (!is_window_available()) { return; } switch (p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { if (get_window_enabled() && is_visible()) { // Grab the focus when WindowWrapper.set_visible(true) is called // and the window is showing. window->grab_focus(); } } break; case NOTIFICATION_READY: { set_process_shortcut_input(true); window->connect("close_requested", callable_mp(this, &CompatWindowWrapper::set_window_enabled).bind(false)); } break; case NOTIFICATION_THEME_CHANGED: { window_background->add_theme_stylebox_override("panel", get_theme_stylebox("PanelForeground", LW_NAME(EditorStyles))); } break; } } CompatWindowWrapper::CompatWindowWrapper() { if (SCENE_TREE()->get_root()->is_embedding_subwindows() || EDITOR_GET("interface/editor/single_window_mode") || !EDITOR_GET("interface/multi_window/enable")) { return; } window = memnew(godot::Window); window->set_wrap_controls(true); add_child(window); window->hide(); CompatShortcutBin *capturer = memnew(CompatShortcutBin); window->add_child(capturer); window_background = memnew(Panel); window_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT); window->add_child(window_background); // ProgressDialog::get_singleton()->add_host_window(window); } // LWScreenSelect void CompatScreenSelect::_build_advanced_menu() { // Clear old screen list. while (screen_list->get_child_count(false) > 0) { Node *child = screen_list->get_child(0); screen_list->remove_child(child); child->queue_free(); } // Populate screen list. const real_t height = real_t(get_theme_font_size("font_size")) * 1.5; int current_screen = get_window()->get_current_screen(); for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) { Button *button = memnew(Button); Size2 screen_size = Size2(DisplayServer::get_singleton()->screen_get_size(i)); Size2 button_size = Size2(height * (screen_size.x / screen_size.y), height); button->set_custom_minimum_size(button_size); screen_list->add_child(button); button->set_text(itos(i)); button->set_text_alignment(HORIZONTAL_ALIGNMENT_CENTER); button->set_tooltip_text(vformat(TTR("Make this panel floating in the screen %d."), i)); if (i == current_screen) { Color accent_color = get_theme_color("accent_color", LW_NAME(Editor)); button->add_theme_color_override("font_color", accent_color); } button->connect("pressed", callable_mp(this, &CompatScreenSelect::_emit_screen_signal).bind(i)); button->connect("pressed", callable_mp(static_cast(this), &CompatScreenSelect::set_pressed).bind(false)); button->connect("pressed", callable_mp(static_cast(popup), &Popup::hide)); } } void CompatScreenSelect::_emit_screen_signal(int p_screen_idx) { emit_signal("request_open_in_screen", p_screen_idx); } void CompatScreenSelect::_bind_methods() { ADD_SIGNAL(MethodInfo("request_open_in_screen", PropertyInfo(Variant::INT, "screen"))); } void CompatScreenSelect::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { connect("gui_input", callable_mp(this, &CompatScreenSelect::_handle_mouse_shortcut)); popup->connect("popup_hide", callable_mp(static_cast(this), &CompatScreenSelect::set_pressed).bind(false)); } break; case NOTIFICATION_THEME_CHANGED: { set_button_icon(get_theme_icon("MakeFloating", LW_NAME(EditorIcons))); popup_background->add_theme_stylebox_override("panel", get_theme_stylebox("PanelForeground", LW_NAME(EditorStyles))); const real_t popup_height = real_t(get_theme_font_size("font_size")) * 2.0; popup->set_min_size(Size2(0, popup_height * 3)); } break; } } void CompatScreenSelect::_handle_mouse_shortcut(const Ref &p_event) { const Ref mouse_button = p_event; if (mouse_button.is_valid()) { if (mouse_button->is_pressed() && mouse_button->get_button_index() == LW_MBTN(LEFT)) { _emit_screen_signal(get_window()->get_current_screen()); accept_event(); } } } void CompatScreenSelect::_show_popup() { // Adapted from /scene/gui/menu_button.cpp::show_popup if (!get_viewport()) { return; } Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale(); popup->set_size(Size2(size.width, 0)); Point2 gp = get_screen_position(); gp.y += size.y; if (is_layout_rtl()) { gp.x += size.width - popup->get_size().width; } popup->set_position(gp); popup->popup(); } void CompatScreenSelect::_pressed() { if (popup->is_visible()) { popup->hide(); return; } _build_advanced_menu(); _show_popup(); } CompatScreenSelect::CompatScreenSelect() { set_tooltip_text(TTR("Make this panel floating.\nRight click to open the screen selector.")); set_button_mask(LW_MBTN(RIGHT)); set_flat(true); set_toggle_mode(true); set_focus_mode(FOCUS_NONE); set_action_mode(ACTION_MODE_BUTTON_PRESS); // Create the popup. const Size2 borders = Size2(4, 4) * EDSCALE; popup = memnew(Popup); add_child(popup); popup_background = memnew(Panel); popup_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT); popup->add_child(popup_background); MarginContainer *popup_root = memnew(MarginContainer); popup_root->add_theme_constant_override("margin_right", borders.width); popup_root->add_theme_constant_override("margin_top", borders.height); popup_root->add_theme_constant_override("margin_left", borders.width); popup_root->add_theme_constant_override("margin_bottom", borders.height); popup->add_child(popup_root); VBoxContainer *vb = memnew(VBoxContainer); vb->set_alignment(BoxContainer::ALIGNMENT_CENTER); popup_root->add_child(vb); Label *description = memnew(Label); description->set_text(TTR("Select Screen")); description->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); vb->add_child(description); screen_list = memnew(godot::HBoxContainer); screen_list->set_alignment(BoxContainer::ALIGNMENT_CENTER); vb->add_child(screen_list); popup_root->set_anchors_and_offsets_preset(PRESET_FULL_RECT); } #endif // ! LIMBOAI_GDEXTENSION