/** * bt_player.h * ============================================================================= * Copyright 2021-2024 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #ifndef BT_PLAYER_H #define BT_PLAYER_H #include "../blackboard/blackboard.h" #include "../blackboard/blackboard_plan.h" #include "behavior_tree.h" #include "bt_instance.h" #include "tasks/bt_task.h" #ifdef LIMBOAI_MODULE #include "scene/main/node.h" #endif #ifdef LIMBOAI_GDEXTENSION #include #endif class BTPlayer : public Node { GDCLASS(BTPlayer, Node); public: enum UpdateMode : unsigned int { IDLE, // automatically call update() during NOTIFICATION_PROCESS PHYSICS, // automatically call update() during NOTIFICATION_PHYSICS MANUAL, // manually update state machine, user must call update(delta) }; private: Ref behavior_tree; NodePath agent_node; Ref blackboard_plan; UpdateMode update_mode = UpdateMode::PHYSICS; bool active = true; Ref blackboard; Node *scene_root_hint = nullptr; bool monitor_performance = false; Ref bt_instance; void _load_tree(); void _update_blackboard_plan(); _FORCE_INLINE_ Node *_get_scene_root() const { return scene_root_hint ? scene_root_hint : get_owner(); } protected: static void _bind_methods(); void _notification(int p_notification); #ifdef LIMBOAI_GDEXTENSION String _to_string() const { return String(get_name()) + ":<" + get_class() + "#" + itos(get_instance_id()) + ">"; } #endif public: void set_behavior_tree(const Ref &p_tree); Ref get_behavior_tree() const { return behavior_tree; }; void set_agent_node(const NodePath &p_agent_node); NodePath get_agent_node() const { return agent_node; } void set_blackboard_plan(const Ref &p_plan); Ref get_blackboard_plan() const { return blackboard_plan; } void set_update_mode(UpdateMode p_mode); UpdateMode get_update_mode() const { return update_mode; } void set_active(bool p_active); bool get_active() const { return active; } Ref get_blackboard() const { return blackboard; } void set_blackboard(const Ref &p_blackboard) { blackboard = p_blackboard; } void set_monitor_performance(bool p_monitor_performance); bool get_monitor_performance() const { return monitor_performance; } void update(double p_delta); void restart(); Ref get_bt_instance() { return bt_instance; } void set_bt_instance(const Ref &p_bt_instance); void set_scene_root_hint(Node *p_scene_root); BTPlayer(); ~BTPlayer(); }; #endif // BT_PLAYER_H