/* limbo_state.cpp */ #include "limbo_state.h" #include "core/array.h" #include "core/class_db.h" #include "core/error_macros.h" #include "core/object.h" #include "core/typedefs.h" #include "core/variant.h" #include "limbo_string_names.h" const String LimboState::EVENT_FINISHED = "finished"; LimboState *LimboState::get_root() const { const LimboState *state = this; while (state->get_parent() && state->get_parent()->is_class("LimboState")) { state = Object::cast_to(get_parent()); } return const_cast(state); } LimboState *LimboState::named(String p_name) { set_name(p_name); return this; }; void LimboState::_setup() { if (get_script_instance() && get_script_instance()->has_method(LimboStringNames::get_singleton()->_setup)) { get_script_instance()->call(LimboStringNames::get_singleton()->_setup); } emit_signal(LimboStringNames::get_singleton()->setup); }; void LimboState::_enter() { active = true; if (get_script_instance() && get_script_instance()->has_method(LimboStringNames::get_singleton()->_enter)) { get_script_instance()->call(LimboStringNames::get_singleton()->_enter); } emit_signal(LimboStringNames::get_singleton()->entered); }; void LimboState::_exit() { if (!active) { return; } if (get_script_instance() && get_script_instance()->has_method(LimboStringNames::get_singleton()->_exit)) { get_script_instance()->call(LimboStringNames::get_singleton()->_exit); } emit_signal(LimboStringNames::get_singleton()->exited); active = false; }; void LimboState::_update(float p_delta) { if (get_script_instance() && get_script_instance()->has_method(LimboStringNames::get_singleton()->_update)) { get_script_instance()->call(LimboStringNames::get_singleton()->_update, p_delta); } emit_signal(LimboStringNames::get_singleton()->updated, p_delta); }; void LimboState::initialize(Object *p_agent, const Ref &p_blackboard) { ERR_FAIL_COND(p_agent == nullptr); ERR_FAIL_COND(!p_blackboard.is_valid()); agent = p_agent; blackboard = p_blackboard; _setup(); }; bool LimboState::dispatch(const String &p_event, const Variant &p_cargo) { ERR_FAIL_COND_V(p_event.empty(), false); bool result = false; if (handlers.size() > 0 && handlers.has(p_event)) { if (p_cargo.get_type() == Variant::NIL) { result = call(handlers[p_event]); } else { result = call(handlers[p_event], p_cargo); } } return result; } void LimboState::add_event_handler(const String &p_event, const StringName &p_method) { ERR_FAIL_COND(p_event.empty()); ERR_FAIL_COND(!has_method(p_method)); handlers.insert(p_event, p_method); } LimboState *LimboState::call_on_enter(Object *p_object, const StringName &p_method) { ERR_FAIL_COND_V(p_object == nullptr, this); ERR_FAIL_COND_V(!p_object->has_method(p_method), this); connect(LimboStringNames::get_singleton()->entered, p_object, p_method); return this; } LimboState *LimboState::call_on_exit(Object *p_object, const StringName &p_method) { ERR_FAIL_COND_V(p_object == nullptr, this); ERR_FAIL_COND_V(!p_object->has_method(p_method), this); connect(LimboStringNames::get_singleton()->exited, p_object, p_method); return this; } LimboState *LimboState::call_on_update(Object *p_object, const StringName &p_method) { ERR_FAIL_COND_V(p_object == nullptr, this); ERR_FAIL_COND_V(!p_object->has_method(p_method), this); connect(LimboStringNames::get_singleton()->updated, p_object, p_method); return this; } void LimboState::set_guard_func(Object *p_object, const StringName &p_func, const Array &p_binds) { ERR_FAIL_COND(p_object == nullptr); ERR_FAIL_COND(!p_object->has_method(p_func)); guard.obj = p_object; guard.func = p_func; guard.binds = p_binds; } void LimboState::clear_guard_func() { guard.obj = nullptr; guard.func = ""; guard.binds.clear(); } void LimboState::_notification(int p_what) { switch (p_what) { case NOTIFICATION_EXIT_TREE: { if (active) { _exit(); } } break; } } void LimboState::_bind_methods() { ClassDB::bind_method(D_METHOD("get_root"), &LimboState::get_root); ClassDB::bind_method(D_METHOD("get_agent"), &LimboState::get_agent); ClassDB::bind_method(D_METHOD("set_agent", "p_agent"), &LimboState::set_agent); ClassDB::bind_method(D_METHOD("event_finished"), &LimboState::event_finished); ClassDB::bind_method(D_METHOD("is_active"), &LimboState::is_active); ClassDB::bind_method(D_METHOD("_setup"), &LimboState::_setup); ClassDB::bind_method(D_METHOD("_enter"), &LimboState::_enter); ClassDB::bind_method(D_METHOD("_exit"), &LimboState::_exit); ClassDB::bind_method(D_METHOD("_update", "p_delta"), &LimboState::_update); ClassDB::bind_method(D_METHOD("initialize", "p_agent", "p_blackboard"), &LimboState::initialize); ClassDB::bind_method(D_METHOD("dispatch", "p_event", "p_cargo"), &LimboState::dispatch, Variant()); ClassDB::bind_method(D_METHOD("named", "p_name"), &LimboState::named); ClassDB::bind_method(D_METHOD("add_event_handler", "p_event", "p_method"), &LimboState::add_event_handler); ClassDB::bind_method(D_METHOD("call_on_enter", "p_object", "p_method"), &LimboState::call_on_enter); ClassDB::bind_method(D_METHOD("call_on_exit", "p_object", "p_method"), &LimboState::call_on_exit); ClassDB::bind_method(D_METHOD("call_on_update", "p_object", "p_method"), &LimboState::call_on_update); ClassDB::bind_method(D_METHOD("set_guard_func", "p_object", "p_func", "p_binds"), &LimboState::set_guard_func, Array()); ClassDB::bind_method(D_METHOD("clear_guard_func"), &LimboState::clear_guard_func); ClassDB::bind_method(D_METHOD("get_blackboard"), &LimboState::get_blackboard); BIND_VMETHOD(MethodInfo("_setup")); BIND_VMETHOD(MethodInfo("_enter")); BIND_VMETHOD(MethodInfo("_exit")); BIND_VMETHOD(MethodInfo("_update", PropertyInfo(Variant::REAL, "p_delta"))); ADD_PROPERTY(PropertyInfo(Variant::STRING, "EVENT_FINISHED", PROPERTY_HINT_NONE, "", 0), "", "event_finished"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "agent", PROPERTY_HINT_RESOURCE_TYPE, "Object", 0), "set_agent", "get_agent"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard", PROPERTY_HINT_RESOURCE_TYPE, "Blackboard", 0), "", "get_blackboard"); ADD_SIGNAL(MethodInfo("setup")); ADD_SIGNAL(MethodInfo("entered")); ADD_SIGNAL(MethodInfo("exited")); ADD_SIGNAL(MethodInfo("updated", PropertyInfo(Variant::REAL, "p_delta"))); }; LimboState::LimboState() { agent = nullptr; active = false; guard.obj = nullptr; set_process(false); set_physics_process(false); set_process_input(false); }