/** * bt_await_animation.cpp * ============================================================================= * Copyright 2021-2023 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #include "bt_await_animation.h" //**** Setters / Getters void BTAwaitAnimation::set_animation_player(Ref p_animation_player) { animation_player_param = p_animation_player; emit_changed(); if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid()) { animation_player_param->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed))); } } void BTAwaitAnimation::set_animation_name(const StringName &p_animation_name) { animation_name = p_animation_name; emit_changed(); } void BTAwaitAnimation::set_max_time(double p_max_time) { max_time = p_max_time; emit_changed(); } //**** Task Implementation PackedStringArray BTAwaitAnimation::get_configuration_warnings() { PackedStringArray warnings = BTAction::get_configuration_warnings(); if (animation_player_param.is_null()) { warnings.append("Animation Player parameter is not set."); } else { if (animation_player_param->get_value_source() == BBParam::SAVED_VALUE && animation_player_param->get_saved_value() == Variant()) { warnings.append("Path to AnimationPlayer node is not set."); } else if (animation_player_param->get_value_source() == BBParam::BLACKBOARD_VAR && animation_player_param->get_variable() == StringName()) { warnings.append("AnimationPlayer blackboard variable is not set."); } } if (animation_name == StringName()) { warnings.append("Animation Name is required in order to wait for the animation to finish."); } if (max_time <= 0.0) { warnings.append("Max time should be greater than 0.0."); } return warnings; } String BTAwaitAnimation::_generate_name() { return "AwaitAnimation" + (animation_name != StringName() ? vformat(" \"%s\"", animation_name) : " ???") + vformat(" max_time: %ss", Math::snapped(max_time, 0.001)); } void BTAwaitAnimation::_setup() { setup_failed = true; ERR_FAIL_COND_MSG(animation_player_param.is_null(), "BTAwaitAnimation: AnimationPlayer parameter is not set."); animation_player = Object::cast_to(animation_player_param->get_value(get_agent(), get_blackboard())); ERR_FAIL_COND_MSG(animation_player == nullptr, "BTAwaitAnimation: Failed to get AnimationPlayer."); ERR_FAIL_COND_MSG(animation_name == StringName(), "BTAwaitAnimation: Animation Name is not set."); ERR_FAIL_COND_MSG(!animation_player->has_animation(animation_name), vformat("BTAwaitAnimation: Animation not found: %s", animation_name)); setup_failed = false; } BT::Status BTAwaitAnimation::_tick(double p_delta) { ERR_FAIL_COND_V_MSG(setup_failed == true, FAILURE, "BTAwaitAnimation: _setup() failed - returning FAILURE."); // ! Doing this check instead of using signal due to a bug in Godot: https://github.com/godotengine/godot/issues/76127 if (animation_player->is_playing() && animation_player->get_assigned_animation() == animation_name) { if (get_elapsed_time() < max_time) { return RUNNING; } else if (max_time > 0.0) { WARN_PRINT(vformat("BTAwaitAnimation: Waiting time for the \"%s\" animation exceeded the allocated %s sec.", animation_name, max_time)); } } return SUCCESS; } //**** Godot void BTAwaitAnimation::_bind_methods() { ClassDB::bind_method(D_METHOD("set_animation_player", "p_anim_player"), &BTAwaitAnimation::set_animation_player); ClassDB::bind_method(D_METHOD("get_animation_player"), &BTAwaitAnimation::get_animation_player); ClassDB::bind_method(D_METHOD("set_animation_name", "p_anim_name"), &BTAwaitAnimation::set_animation_name); ClassDB::bind_method(D_METHOD("get_animation_name"), &BTAwaitAnimation::get_animation_name); ClassDB::bind_method(D_METHOD("set_max_time", "p_time_sec"), &BTAwaitAnimation::set_max_time); ClassDB::bind_method(D_METHOD("get_max_time"), &BTAwaitAnimation::get_max_time); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "animation_player", PROPERTY_HINT_RESOURCE_TYPE, "BBNode"), "set_animation_player", "get_animation_player"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation_name"), "set_animation_name", "get_animation_name"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_time", PROPERTY_HINT_RANGE, "0.0,100.0"), "set_max_time", "get_max_time"); }