name: 🍏 iOS builds on: workflow_call: inputs: godot-ref: description: A tag, branch or commit hash in the Godot repository. type: string default: master limboai-ref: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master workflow_dispatch: inputs: godot-ref: description: A tag, branch or commit hash in the Godot repository. type: string default: master limboai-ref: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master # Global Settings env: SCONS_CACHE_LIMIT: 4096 SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra DOTNET_NOLOGO: true DOTNET_CLI_TELEMETRY_OPTOUT: true jobs: ios-builds: runs-on: "macos-latest" name: ${{ matrix.name }} strategy: fail-fast: false matrix: include: - name: Template (arm64, release) target: template_release arch: arm64 ios_simulator: false dotnet: false - name: Template (arm64, debug) target: template_debug arch: arm64 ios_simulator: false dotnet: false - name: Simulator (x86_64, release) target: template_release arch: x86_64 ios_simulator: true dotnet: false - name: Simulator (x86_64, debug) target: template_debug arch: x86_64 ios_simulator: true dotnet: false # ! Disabled for now as it doesn't work with cctools-port and current LLVM. # * See https://github.com/godotengine/build-containers/pull/85. # - name: Simulator Lib (arm64, release) # target: template_release # arch: arm64 # ios_simulator: true # - name: Simulator Lib (arm64, debug) # target: template_debug # arch: arm64 # ios_simulator: true - name: Template .NET (arm64, release) target: template_release arch: arm64 ios_simulator: false dotnet: true - name: Template .NET (arm64, debug) target: template_debug arch: arm64 ios_simulator: false dotnet: true - name: Simulator .NET (x86_64, release) target: template_release arch: x86_64 ios_simulator: true dotnet: true - name: Simulator .NET (x86_64, debug) target: template_debug arch: x86_64 ios_simulator: true dotnet: true env: BIN: godot.ios.${{matrix.target}}.${{matrix.arch}}${{ matrix.dotnet == true && '.mono' || '' }} steps: - name: Clone Godot uses: actions/checkout@v4 with: repository: godotengine/godot ref: ${{ inputs.godot-ref }} - name: Clone LimboAI module uses: actions/checkout@v4 with: path: modules/limboai ref: ${{ inputs.limboai-ref }} # Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables. - uses: ./modules/limboai/.github/actions/init-version - name: Set up Python 3.x uses: actions/setup-python@v5 with: python-version: "3.x" architecture: "x64" - name: Set up scons run: | python -c "import sys; print(sys.version)" python -m pip install scons==4.4.0 - name: Diagnostics run: | python --version scons --version dotnet --info - name: Set up Vulkan SDK run: | sh misc/scripts/install_vulkan_sdk_macos.sh - name: Set up scons cache uses: actions/cache@v4 with: path: ${{github.workspace}}/.scons_cache/ key: ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}} restore-keys: | ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}} ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}} ${{env.BIN}}-${{inputs.godot-ref}} - name: Compilation env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ run: | scons platform=ios target=${{matrix.target}} arch=${{matrix.arch}} ios_simulator=${{matrix.ios_simulator}} module_mono_enabled=${{matrix.dotnet}} ${{env.SCONSFLAGS}} - name: Upload artifact uses: actions/upload-artifact@v4 with: name: tmp-ios${{matrix.dotnet == true && '-dotnet' || ''}}-templates-${{strategy.job-index}} path: bin/* package-ios-templates: runs-on: "macos-latest" name: ${{ matrix.name }} needs: ios-builds strategy: fail-fast: false matrix: include: - name: Package iOS templates dotnet: false - name: Package iOS .NET templates dotnet: true steps: - name: Clone Godot uses: actions/checkout@v4 with: repository: godotengine/godot ref: ${{ inputs.godot-ref }} - name: Clone LimboAI module uses: actions/checkout@v4 with: path: modules/limboai ref: ${{ inputs.limboai-ref }} # Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables. - uses: ./modules/limboai/.github/actions/init-version - name: Set up Vulkan SDK run: | sh misc/scripts/install_vulkan_sdk_macos.sh - name: Download templates artifact uses: actions/download-artifact@v4 with: pattern: tmp-ios${{matrix.dotnet == true && '-dotnet' || ''}}-templates-* merge-multiple: true path: bin/ - name: Make template bundle run: | ls bin/ cp -r misc/dist/ios_xcode bin/ cd bin/ mv libgodot.ios.template_debug.arm64.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a # ! lipo -create libgodot.ios.template_debug.arm64.simulator.a libgodot.ios.template_debug.x86_64.simulator.a -output ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a mv libgodot.ios.template_debug.x86_64.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a mv libgodot.ios.template_release.arm64.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64/libgodot.a # ! lipo -create libgodot.ios.template_release.arm64.simulator.a libgodot.ios.template_release.x86_64.simulator.a -output ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a mv libgodot.ios.template_release.x86_64.simulator.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a cp -r ~/VulkanSDK/*/macOS/lib/MoltenVK.xcframework ios_xcode rm -rf ios_xcode/MoltenVK.xcframework/{macos,tvos}* mkdir -p ${{github.workspace}}/out/templates/ cd ios_xcode zip -q -9 -r ${{github.workspace}}/out/templates/ios.zip * echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.dotnet == true && '.mono' || ''}}" > ${{github.workspace}}/out/templates/version.txt ls -l ${{github.workspace}}/out/* - name: Upload template bundle uses: actions/upload-artifact@v4 with: name: ${{env.NAME_PREFIX}}${{matrix.dotnet == true && '.dotnet' || ''}}.export-templates.ios path: out/* - name: Delete templates artifact uses: geekyeggo/delete-artifact@v5 with: name: tmp-ios${{matrix.dotnet == true && '-dotnet' || ''}}-templates-* useGlob: true failOnError: false