#!/usr/bin/env python import os import sys env = SConscript("godot-cpp/SConstruct") # For reference: # - CCFLAGS are compilation flags shared between C and C++ # - CFLAGS are for C-specific compilation flags # - CXXFLAGS are for C++-specific compilation flags # - CPPFLAGS are for pre-processor flags # - CPPDEFINES are for pre-processor defines # - LINKFLAGS are for linking flags # tweak this if you want to use different folders, or more folders, to store your source code in. env.Append(CPPPATH=["limboai/"]) env.Append(CPPDEFINES = ['LIMBOAI_GDEXTENSION']) sources = Glob("limboai/*.cpp") sources += (Glob("limboai/blackboard/*.cpp")) sources += (Glob("limboai/blackboard/bb_param/*.cpp")) sources += (Glob("limboai/bt/*.cpp")) sources += (Glob("limboai/bt/tasks/*.cpp")) sources += (Glob("limboai/bt/tasks/blackboard/*.cpp")) sources += (Glob("limboai/bt/tasks/composites/*.cpp")) sources += (Glob("limboai/bt/tasks/decorators/*.cpp")) sources += (Glob("limboai/bt/tasks/scene/*.cpp")) sources += (Glob("limboai/bt/tasks/utility/*.cpp")) sources += (Glob("limboai/gdextension/*.cpp")) sources += (Glob("limboai/editor/debugger/*.cpp")) sources += (Glob("limboai/editor/*.cpp")) sources += (Glob("limboai/hsm/*.cpp")) sources += (Glob("limboai/util/*.cpp")) if env["platform"] == "macos": library = env.SharedLibrary( "demo/bin/liblimboai.{}.{}.framework/liblimboai.{}.{}".format( env["platform"], env["target"], env["platform"], env["target"] ), source=sources, ) else: library = env.SharedLibrary( "demo/bin/liblimboai{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), source=sources, ) Default(library)