/** * limbo_debugger_plugin.cpp * ============================================================================= * Copyright 2021-2023 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #ifdef TOOLS_ENABLED #include "limbo_debugger_plugin.h" #include "../../bt/behavior_tree.h" #include "../../editor/debugger/behavior_tree_data.h" #include "../../editor/debugger/behavior_tree_view.h" #include "limbo_debugger.h" #ifdef LIMBOAI_MODULE #include "core/debugger/engine_debugger.h" #include "core/error/error_macros.h" #include "core/math/math_defs.h" #include "core/object/callable_method_pointer.h" #include "core/os/memory.h" #include "core/string/print_string.h" #include "core/string/ustring.h" #include "core/variant/array.h" #include "editor/editor_interface.h" #include "editor/editor_scale.h" #include "editor/filesystem_dock.h" #include "editor/plugins/editor_debugger_plugin.h" #include "scene/gui/box_container.h" #include "scene/gui/control.h" #include "scene/gui/item_list.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/split_container.h" #include "scene/gui/tab_container.h" #include "scene/gui/texture_rect.h" #endif // ! LIMBOAI_MODULE #ifdef LIMBOAI_GDEXTENSION #include #include #include #include #endif // ! LIMBOAI_GDEXTENSION //**** LimboDebuggerTab void LimboDebuggerTab::_reset_controls() { bt_player_list->clear(); bt_view->clear(); alert_box->hide(); info_message->set_text(TTR("Run project to start debugging.")); info_message->show(); resource_header->set_disabled(true); resource_header->set_text(TTR("Inactive")); } void LimboDebuggerTab::start_session() { bt_player_list->clear(); bt_view->clear(); alert_box->hide(); info_message->set_text(TTR("Pick a player from the list to display behavior tree.")); info_message->show(); session->send_message("limboai:start_session", Array()); } void LimboDebuggerTab::stop_session() { _reset_controls(); session->send_message("limboai:stop_session", Array()); } void LimboDebuggerTab::update_active_bt_players(const Array &p_node_paths) { active_bt_players.clear(); for (int i = 0; i < p_node_paths.size(); i++) { active_bt_players.push_back(p_node_paths[i]); } _update_bt_player_list(active_bt_players, filter_players->get_text()); } String LimboDebuggerTab::get_selected_bt_player() { if (!bt_player_list->is_anything_selected()) { return ""; } return bt_player_list->get_item_text(bt_player_list->get_selected_items()[0]); } void LimboDebuggerTab::update_behavior_tree(const BehaviorTreeData &p_data) { resource_header->set_text(p_data.bt_resource_path); resource_header->set_disabled(false); bt_view->update_tree(p_data); info_message->hide(); } void LimboDebuggerTab::_show_alert(const String &p_message) { alert_message->set_text(p_message); alert_box->set_visible(!p_message.is_empty()); } void LimboDebuggerTab::_update_bt_player_list(const List &p_node_paths, const String &p_filter) { // Remember selected item. String selected_player = ""; if (bt_player_list->is_anything_selected()) { selected_player = bt_player_list->get_item_text(bt_player_list->get_selected_items()[0]); } bt_player_list->clear(); int select_idx = -1; bool selection_filtered_out = false; for (const String &p : p_node_paths) { if (p_filter.is_empty() || p.contains(p_filter)) { int idx = bt_player_list->add_item(p); // Make item text shortened from the left, e.g ".../Agent/BTPlayer". bt_player_list->set_item_text_direction(idx, TEXT_DIRECTION_RTL); if (p == selected_player) { select_idx = idx; } } else if (p == selected_player) { selection_filtered_out = true; } } // Restore selected item. if (select_idx > -1) { bt_player_list->select(select_idx); } else if (!selected_player.is_empty()) { if (selection_filtered_out) { session->send_message("limboai:untrack_bt_player", Array()); bt_view->clear(); _show_alert(""); } else { _show_alert("BehaviorTree player is no longer present."); } } } void LimboDebuggerTab::_bt_selected(int p_idx) { alert_box->hide(); bt_view->clear(); info_message->set_text(TTR("Waiting for behavior tree update.")); info_message->show(); resource_header->set_text(TTR("Waiting for data")); resource_header->set_disabled(true); NodePath path = bt_player_list->get_item_text(p_idx); Array msg_data; msg_data.push_back(path); session->send_message("limboai:track_bt_player", msg_data); } void LimboDebuggerTab::_filter_changed(String p_text) { _update_bt_player_list(active_bt_players, p_text); } void LimboDebuggerTab::_window_visibility_changed(bool p_visible) { make_floating->set_visible(!p_visible); } void LimboDebuggerTab::_resource_header_pressed() { String bt_path = resource_header->get_text(); if (bt_path.is_empty()) { return; } FS_DOCK_SELECT_FILE(bt_path); Ref bt = RESOURCE_LOAD(bt_path, "BehaviorTree"); ERR_FAIL_COND_MSG(!bt.is_valid(), "Failed to load BehaviorTree. Wrong resource path?"); EditorInterface::get_singleton()->edit_resource(bt); } void LimboDebuggerTab::_bind_methods() { } void LimboDebuggerTab::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { resource_header->connect(LW_NAME(pressed), callable_mp(this, &LimboDebuggerTab::_resource_header_pressed)); filter_players->connect(LW_NAME(text_changed), callable_mp(this, &LimboDebuggerTab::_filter_changed)); bt_player_list->connect(LW_NAME(item_selected), callable_mp(this, &LimboDebuggerTab::_bt_selected)); } break; case NOTIFICATION_THEME_CHANGED: { alert_icon->set_texture(get_theme_icon(LW_NAME(StatusWarning), LW_NAME(EditorIcons))); BUTTON_SET_ICON(resource_header, get_theme_icon(LW_NAME(BehaviorTree), LW_NAME(EditorIcons))); } break; } } void LimboDebuggerTab::setup(Ref p_session, CompatWindowWrapper *p_wrapper) { session = p_session; window_wrapper = p_wrapper; if (p_wrapper->is_window_available()) { make_floating = memnew(CompatScreenSelect); make_floating->set_flat(true); make_floating->set_h_size_flags(Control::SIZE_EXPAND | Control::SIZE_SHRINK_END); make_floating->set_tooltip_text(TTR("Make the LimboAI Debugger floating.")); make_floating->connect(LW_NAME(request_open_in_screen), callable_mp(window_wrapper, &CompatWindowWrapper::enable_window_on_screen).bind(true)); toolbar->add_child(make_floating); p_wrapper->connect(LW_NAME(window_visibility_changed), callable_mp(this, &LimboDebuggerTab::_window_visibility_changed)); } _reset_controls(); } LimboDebuggerTab::LimboDebuggerTab() { root_vb = memnew(VBoxContainer); add_child(root_vb); toolbar = memnew(HBoxContainer); root_vb->add_child(toolbar); resource_header = memnew(Button); toolbar->add_child(resource_header); resource_header->set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT); resource_header->set_focus_mode(FOCUS_NONE); resource_header->add_theme_constant_override("hseparation", 8); resource_header->set_text(TTR("Inactive")); resource_header->set_tooltip_text(TTR("Debugged BehaviorTree resource.\nClick to open.")); resource_header->set_disabled(true); hsc = memnew(HSplitContainer); hsc->set_h_size_flags(Control::SIZE_EXPAND_FILL); hsc->set_v_size_flags(Control::SIZE_EXPAND_FILL); root_vb->add_child(hsc); VBoxContainer *list_box = memnew(VBoxContainer); hsc->add_child(list_box); filter_players = memnew(LineEdit); filter_players->set_placeholder(TTR("Filter Players")); list_box->add_child(filter_players); bt_player_list = memnew(ItemList); bt_player_list->set_custom_minimum_size(Size2(240.0 * EDSCALE, 0.0)); bt_player_list->set_h_size_flags(SIZE_FILL); bt_player_list->set_v_size_flags(SIZE_EXPAND_FILL); list_box->add_child(bt_player_list); view_box = memnew(VBoxContainer); hsc->add_child(view_box); bt_view = memnew(BehaviorTreeView); bt_view->set_h_size_flags(Control::SIZE_EXPAND_FILL); bt_view->set_v_size_flags(Control::SIZE_EXPAND_FILL); view_box->add_child(bt_view); alert_box = memnew(HBoxContainer); alert_box->hide(); view_box->add_child(alert_box); alert_icon = memnew(TextureRect); alert_box->add_child(alert_icon); alert_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); alert_message = memnew(Label); alert_box->add_child(alert_message); alert_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); info_message = memnew(Label); info_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); info_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); info_message->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART); info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); info_message->set_anchors_and_offsets_preset(PRESET_FULL_RECT, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); bt_view->add_child(info_message); } //**** LimboDebuggerPlugin LimboDebuggerPlugin *LimboDebuggerPlugin::singleton = nullptr; void LimboDebuggerPlugin::_window_visibility_changed(bool p_visible) { } #ifdef LIMBOAI_MODULE void LimboDebuggerPlugin::setup_session(int p_idx) { #else // LIMBOAI_GDEXTENSION void LimboDebuggerPlugin::_setup_session(int32_t p_idx) { #endif Ref session = get_session(p_idx); if (tab != nullptr) { tab->queue_free(); window_wrapper->queue_free(); } window_wrapper = memnew(CompatWindowWrapper); window_wrapper->set_window_title(vformat(TTR("%s - Godot Engine"), TTR("LimboAI Debugger"))); window_wrapper->set_margins_enabled(true); tab = memnew(LimboDebuggerTab()); tab->setup(session, window_wrapper); tab->set_name("LimboAI"); window_wrapper->set_wrapped_control(tab); window_wrapper->set_name("LimboAI"); window_wrapper->set_v_size_flags(Control::SIZE_EXPAND_FILL); window_wrapper->connect(LW_NAME(window_visibility_changed), callable_mp(this, &LimboDebuggerPlugin::_window_visibility_changed)); session->connect(LW_NAME(started), callable_mp(tab, &LimboDebuggerTab::start_session)); session->connect(LW_NAME(stopped), callable_mp(tab, &LimboDebuggerTab::stop_session)); session->add_session_tab(window_wrapper); } #ifdef LIMBOAI_MODULE bool LimboDebuggerPlugin::capture(const String &p_message, const Array &p_data, int p_session) { #else // LIMBOAI_GDEXTENSION bool LimboDebuggerPlugin::_capture(const String &p_message, const Array &p_data, int32_t p_session) { #endif bool captured = true; if (p_message == "limboai:active_bt_players") { tab->update_active_bt_players(p_data); } else if (p_message == "limboai:bt_update") { BehaviorTreeData data = BehaviorTreeData(); data.deserialize(p_data); if (data.bt_player_path == NodePath(tab->get_selected_bt_player())) { tab->update_behavior_tree(data); } } else { captured = false; } return captured; } #ifdef LIMBOAI_MODULE bool LimboDebuggerPlugin::has_capture(const String &p_capture) const { #else // LIMBOAI_GDEXTENSION bool LimboDebuggerPlugin::_has_capture(const String &p_capture) const { #endif return p_capture == "limboai"; } CompatWindowWrapper *LimboDebuggerPlugin::get_session_tab() const { return window_wrapper; } int LimboDebuggerPlugin::get_session_tab_index() const { TabContainer *c = Object::cast_to(window_wrapper->get_parent()); ERR_FAIL_COND_V(c == nullptr, -1); return c->get_tab_idx_from_control(window_wrapper); } void LimboDebuggerPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("_window_visibility_changed"), &LimboDebuggerPlugin::_window_visibility_changed); } LimboDebuggerPlugin::LimboDebuggerPlugin() { tab = nullptr; singleton = this; } LimboDebuggerPlugin::~LimboDebuggerPlugin() { singleton = nullptr; } #endif // TOOLS_ENABLED