/** * action_banner.h * ============================================================================= * Copyright 2021-2024 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ /* action_banner.h */ #ifdef TOOLS_ENABLED #ifndef ACTION_BANNER_H #define ACTION_BANNER_H #ifdef LIMBOAI_MODULE #include "scene/gui/box_container.h" #include "scene/gui/label.h" #include "scene/gui/margin_container.h" #include "scene/gui/texture_rect.h" #endif // LIMBOAI_MODULE #ifdef LIMBOAI_GDEXTENSION #include #include #include #include using namespace godot; #endif // LIMBOAI_GDEXTENSION class ActionBanner : public MarginContainer { GDCLASS(ActionBanner, MarginContainer); private: TextureRect *icon; Label *message; HBoxContainer *hbox; void _execute_action(const Callable &p_action, bool p_auto_close); protected: static void _bind_methods(); void _notification(int p_what); public: void set_text(const String &p_text); String get_text() const; void add_action(const String &p_name, const Callable &p_action, bool p_auto_close = false); void add_spacer(); void close(); ActionBanner(); }; #endif // ACTION_BANNER_H #endif // TOOLS_ENABLED