/** * tree_search.h * ============================================================================= * Copyright 2021-2024 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #ifdef TOOLS_ENABLED #ifndef TREE_SEARCH_H #define TREE_SEARCH_H #include "../bt/tasks/bt_task.h" // for tree item parsing #ifdef LIMBOAI_GDEXTENSION #include #include #include #include #include #endif // LIMBOAI_GDEXTENSION #ifdef LIMBOAI_MODULE #include "scene/gui/check_box.h" #include "scene/gui/flow_container.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/tree.h" #endif // LIMBOAI_MODULE using namespace godot; enum TreeSearchMode { HIGHLIGHT = 0, FILTER = 1 }; class TreeSearchPanel : public HFlowContainer { GDCLASS(TreeSearchPanel, HFlowContainer) private: Button *toggle_button_filter_highlight; Button *close_button; Label *label_filter; LineEdit *line_edit_search; CheckBox *check_button_filter_highlight; void _initialize_controls(); void _initialize_close_callbacks(); void _add_spacer(float width_multiplier = 1.f); void _on_draw_highlight(TreeItem *item, Rect2 rect); void _emit_text_changed(const String &text); void _emit_text_submitted(const String &p_text); void _emit_filter_toggled(); void _notification(int p_what); protected: static void _bind_methods(); public: TreeSearchMode get_search_mode(); String get_text(); void show_and_focus(); TreeSearchPanel(); bool has_focus(); }; class TreeSearch : public RefCounted { GDCLASS(TreeSearch, RefCounted) private: struct StringSearchIndices { // initialize to opposite bounds. int lower = -1; int upper = -1; bool hit() { return 0 <= lower && lower < upper; } }; Tree *tree_reference; Vector ordered_tree_items; Vector matching_entries; HashMap number_matches; HashMap callable_cache; void _filter_tree(const String &p_search_mask); void _highlight_tree(const String &p_search_mask); void _draw_highlight_item(TreeItem *tree_item, Rect2 rect, String search_mask, Callable parent_draw_method); void _update_matching_entries(const String &search_mask); void _update_ordered_tree_items(TreeItem *tree_item); void _update_number_matches(); Vector _find_matching_entries(TreeItem *tree_item, const String &search_mask, Vector &buffer); StringSearchIndices _substring_bounds(const String &searchable, const String &search_mask) const; void _select_item(TreeItem *item); void _select_first_match(); void _select_next_match(); template bool _vector_has_bsearch(Vector p_vec, T* element); protected: static void _bind_methods() {} public: // we will add everything from TaskTree.h void update_search(Tree *tree); void on_item_edited(TreeItem *item); TreeSearchPanel *search_panel; TreeSearch(); ~TreeSearch(); }; #endif // TREE_SEARCH_H #endif // ! TOOLS_ENABLED