<?xml version="1.0" encoding="UTF-8" ?> <class name="BTState" inherits="LimboState" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> A state node for [LimboHSM] that hosts a [BehaviorTree]. </brief_description> <description> BTState is a [LimboState] node that manages a [BehaviorTree] to provide behavior logic for the state. It instantiates and runs the [BehaviorTree] resource, dispatching a state machine event upon [code]SUCCESS[/code] or [code]FAILURE[/code]. Event names are customizable through [member success_event] and [member failure_event]. For further details on state machine events, see [method LimboState.dispatch]. </description> <tutorials> </tutorials> <members> <member name="behavior_tree" type="BehaviorTree" setter="set_behavior_tree" getter="get_behavior_tree"> A [BehaviorTree] resource that defines state behavior. </member> <member name="failure_event" type="String" setter="set_failure_event" getter="get_failure_event" default=""failure""> HSM event that will be dispatched when the behavior tree results in [code]FAILURE[/code]. See [method LimboState.dispatch]. </member> <member name="success_event" type="String" setter="set_success_event" getter="get_success_event" default=""success""> HSM event that will be dispatched when the behavior tree results in [code]SUCCESS[/code]. See [method LimboState.dispatch]. </member> </members> </class>