name: 🐧 Linux builds on: workflow_call: inputs: godot_treeish: description: A tag, branch or commit hash in the Godot repository. type: string default: master limboai_treeish: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master workflow_dispatch: inputs: godot_treeish: description: A tag, branch or commit hash in the Godot repository. type: string default: master limboai_treeish: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master # Global Settings env: SCONS_CACHE_LIMIT: 4096 SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes DOTNET_NOLOGO: true DOTNET_CLI_TELEMETRY_OPTOUT: true jobs: linux-builds: runs-on: "ubuntu-20.04" name: ${{ matrix.name }} strategy: fail-fast: false matrix: include: - name: Editor (x86_64, release) target: editor arch: x86_64 build-mono: false - name: Template (x86_64, release) target: template_release arch: x86_64 build-mono: false - name: Template (x86_64, debug) target: template_debug arch: x86_64 build-mono: false # - name: Editor (x86_32, release) # target: editor # arch: x86_32 # build-mono: false - name: Template (x86_32, release) target: template_release arch: x86_32 build-mono: false - name: Template (x86_32, debug) target: template_debug arch: x86_32 build-mono: false - name: Editor .NET (x86_64, release) target: editor arch: x86_64 build-mono: true - name: Template .NET (x86_64, release) target: template_release arch: x86_64 build-mono: true - name: Template .NET (x86_64, debug) target: template_debug arch: x86_64 build-mono: true # - name: Editor .NET (x86_32, release) # target: editor # arch: x86_32 # build-mono: true - name: Template .NET (x86_32, release) target: template_release arch: x86_32 build-mono: true - name: Template .NET (x86_32, debug) target: template_debug arch: x86_32 build-mono: true env: BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }} steps: # Clone Godot - uses: actions/checkout@v3 with: repository: godotengine/godot ref: ${{ inputs.godot_treeish }} # Clone limboai module - uses: actions/checkout@v3 with: path: modules/limboai ref: ${{ inputs.limboai_treeish }} # About sed see: https://github.com/godotengine/buildroot/issues/6 - name: Setup buildroot x86_64 if: matrix.arch == 'x86_64' run: | wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 mv x86_64-godot-linux-gnu_sdk-buildroot buildroot cd buildroot sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g" ./relocate-sdk.sh cd .. - name: Setup buildroot x86_32 if: matrix.arch == 'x86_32' run: | wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2 tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2 mv i686-godot-linux-gnu_sdk-buildroot buildroot cd buildroot ./relocate-sdk.sh cd .. - name: Compilation env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ run: | PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH scons -j2 platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}} - name: Generate C# glue if: matrix.build-mono && matrix.target == 'editor' run: | ./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true - name: Build .NET solutions if: matrix.build-mono && matrix.target == 'editor' run: | ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd - name: Prepare artifact run: | strip ./bin/godot.* chmod +x ./bin/godot.* - name: Upload artifact uses: actions/upload-artifact@v3 with: name: godot.limboai.${{matrix.target}}.linux.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }} path: bin/*