name: 🐧 Linux builds on: workflow_call: inputs: godot-treeish: description: A tag, branch or commit hash in the Godot repository. type: string default: master limboai-treeish: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master workflow_dispatch: inputs: godot-treeish: description: A tag, branch or commit hash in the Godot repository. type: string default: master limboai-treeish: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master # Global Settings env: SCONS_CACHE_LIMIT: 4096 SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes DOTNET_NOLOGO: true DOTNET_CLI_TELEMETRY_OPTOUT: true jobs: linux-builds: runs-on: "ubuntu-20.04" name: ${{ matrix.name }} strategy: fail-fast: false matrix: include: - name: Editor (x86_64, release) target: editor arch: x86_64 build-mono: false - name: Template (x86_64, release) target: template_release arch: x86_64 build-mono: false - name: Template (x86_64, debug) target: template_debug arch: x86_64 build-mono: false # - name: Editor (x86_32, release) # target: editor # arch: x86_32 # build-mono: false - name: Template (x86_32, release) target: template_release arch: x86_32 build-mono: false - name: Template (x86_32, debug) target: template_debug arch: x86_32 build-mono: false - name: Editor .NET (x86_64, release) target: editor arch: x86_64 build-mono: true - name: Template .NET (x86_64, release) target: template_release arch: x86_64 build-mono: true - name: Template .NET (x86_64, debug) target: template_debug arch: x86_64 build-mono: true # - name: Editor .NET (x86_32, release) # target: editor # arch: x86_32 # build-mono: true - name: Template .NET (x86_32, release) target: template_release arch: x86_32 build-mono: true - name: Template .NET (x86_32, debug) target: template_debug arch: x86_32 build-mono: true env: BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }} steps: - name: Clone Godot uses: actions/checkout@v4 with: repository: godotengine/godot ref: ${{ inputs.godot-treeish }} - name: Clone LimboAI module uses: actions/checkout@v4 with: path: modules/limboai ref: ${{ inputs.limboai-treeish }} # Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables. - uses: ./modules/limboai/.github/actions/init-version # About sed see: https://github.com/godotengine/buildroot/issues/6 - name: Set up buildroot x86_64 if: matrix.arch == 'x86_64' run: | wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 mv x86_64-godot-linux-gnu_sdk-buildroot buildroot cd buildroot sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g" ./relocate-sdk.sh cd .. - name: Set up buildroot x86_32 if: matrix.arch == 'x86_32' run: | wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2 tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2 mv i686-godot-linux-gnu_sdk-buildroot buildroot cd buildroot ./relocate-sdk.sh cd .. - name: Set up scons cache uses: actions/cache@v3 with: path: ${{github.workspace}}/.scons_cache/ key: ${{env.BIN}}-${{inputs.godot-treeish}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}} restore-keys: | ${{env.BIN}}-${{inputs.godot-treeish}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}} ${{env.BIN}}-${{inputs.godot-treeish}}-${{inputs.limboai-treeish}} ${{env.BIN}}-${{inputs.godot-treeish}} - name: Compilation env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ run: | PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH scons platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}} - name: Generate C# glue if: matrix.build-mono && matrix.target == 'editor' env: GODOT_VERSION_STATUS: limboai run: | ./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true - name: Build .NET solutions if: matrix.build-mono && matrix.target == 'editor' env: GODOT_VERSION_STATUS: limboai run: | ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd - name: Prepare artifact env: OUTDIR: ${{ startsWith(matrix.target, 'template') && 'out/templates' || 'out/' }} run: | strip ./bin/godot.* chmod +x ./bin/godot.* mkdir -p ${{env.OUTDIR}} mv bin/* ${{env.OUTDIR}} ls -R out/ # Zipping the editor artifact to retain executable bit; # workaround for: https://github.com/actions/upload-artifact/issues/38 - name: Zip the editor artifact if: matrix.target == 'editor' shell: bash run: | pushd out/ zip -r godot-limboai.editor.linux.zip * rm godot.* echo -e "## Why another ZIP inside?\n\nWorkaround for: https://github.com/actions/upload-artifact/issues/38\n" > README.md popd - name: Rename templates if: startsWith(matrix.target, 'template') env: BUILD_TYPE: ${{ endsWith(matrix.target, 'release') && 'release' || 'debug' }} run: | mv out/templates/${BIN} out/templates/linux_${BUILD_TYPE}.${{matrix.arch}} echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt ls -R out/ - name: Upload artifact uses: actions/upload-artifact@v3 env: NAME_EDITOR: ${{env.NAME_PREFIX}}.${{matrix.target}}.linux.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }} NAME_TEMPLATES: ${{env.NAME_PREFIX}}.export-templates${{ matrix.build-mono == true && '.mono' || '' }} with: name: ${{ startsWith(matrix.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }} path: out/*