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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTPlayer.xml.

.. _class_BTPlayer:

BTPlayer
========

**Inherits:** 

Player of :ref:`BehaviorTree<class_BehaviorTree>` resources.

.. rst-class:: classref-introduction-group

Description
-----------

**BTPlayer** node is used to instantiate and play :ref:`BehaviorTree<class_BehaviorTree>` resources at runtime. During initialization, the behavior tree instance is given references to the agent, the :ref:`blackboard<class_BTPlayer_property_blackboard>`, and the current scene root. The agent can be specified by the :ref:`agent_node<class_BTPlayer_property_agent_node>` property (defaults to the BTPlayer's parent node).

For an introduction to behavior trees, see :ref:`BehaviorTree<class_BehaviorTree>`.

.. rst-class:: classref-reftable-group

Properties
----------

.. table::
   :widths: auto

   +---------------------------------------------+-------------------------------------------------------------------------+--------------------+
   | bool                                        | :ref:`active<class_BTPlayer_property_active>`                           | ``true``           |
   +---------------------------------------------+-------------------------------------------------------------------------+--------------------+
   | NodePath                                    | :ref:`agent_node<class_BTPlayer_property_agent_node>`                   | ``NodePath("..")`` |
   +---------------------------------------------+-------------------------------------------------------------------------+--------------------+
   | :ref:`BehaviorTree<class_BehaviorTree>`     | :ref:`behavior_tree<class_BTPlayer_property_behavior_tree>`             |                    |
   +---------------------------------------------+-------------------------------------------------------------------------+--------------------+
   | :ref:`Blackboard<class_Blackboard>`         | :ref:`blackboard<class_BTPlayer_property_blackboard>`                   |                    |
   +---------------------------------------------+-------------------------------------------------------------------------+--------------------+
   | :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`blackboard_plan<class_BTPlayer_property_blackboard_plan>`         |                    |
   +---------------------------------------------+-------------------------------------------------------------------------+--------------------+
   | bool                                        | :ref:`monitor_performance<class_BTPlayer_property_monitor_performance>` | ``false``          |
   +---------------------------------------------+-------------------------------------------------------------------------+--------------------+
   | :ref:`UpdateMode<enum_BTPlayer_UpdateMode>` | :ref:`update_mode<class_BTPlayer_property_update_mode>`                 | ``1``              |
   +---------------------------------------------+-------------------------------------------------------------------------+--------------------+

.. rst-class:: classref-reftable-group

Methods
-------

.. table::
   :widths: auto

   +-----------------------------+-----------------------------------------------------------------------------------+
   | int                         | :ref:`get_last_status<class_BTPlayer_method_get_last_status>` **(** **)** |const| |
   +-----------------------------+-----------------------------------------------------------------------------------+
   | :ref:`BTTask<class_BTTask>` | :ref:`get_tree_instance<class_BTPlayer_method_get_tree_instance>` **(** **)**     |
   +-----------------------------+-----------------------------------------------------------------------------------+
   | void                        | :ref:`restart<class_BTPlayer_method_restart>` **(** **)**                         |
   +-----------------------------+-----------------------------------------------------------------------------------+
   | void                        | :ref:`update<class_BTPlayer_method_update>` **(** float delta **)**               |
   +-----------------------------+-----------------------------------------------------------------------------------+

.. rst-class:: classref-section-separator

----

.. rst-class:: classref-descriptions-group

Signals
-------

.. _class_BTPlayer_signal_behavior_tree_finished:

.. rst-class:: classref-signal

**behavior_tree_finished** **(** int status **)**

Emitted when the behavior tree has finished executing and returned ``SUCCESS`` or ``FAILURE``.

Argument ``status`` holds the status returned by the behavior tree. See :ref:`Status<enum_BT_Status>`.

.. rst-class:: classref-item-separator

----

.. _class_BTPlayer_signal_updated:

.. rst-class:: classref-signal

**updated** **(** int status **)**

Emitted when BTPlayer has finished the behavior tree update.

Argument ``status`` holds the status returned by the behavior tree. See :ref:`Status<enum_BT_Status>`.

.. rst-class:: classref-section-separator

----

.. rst-class:: classref-descriptions-group

Enumerations
------------

.. _enum_BTPlayer_UpdateMode:

.. rst-class:: classref-enumeration

enum **UpdateMode**:

.. _class_BTPlayer_constant_IDLE:

.. rst-class:: classref-enumeration-constant

:ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **IDLE** = ``0``

Execute behavior tree during the idle process.

.. _class_BTPlayer_constant_PHYSICS:

.. rst-class:: classref-enumeration-constant

:ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **PHYSICS** = ``1``

Execute behavior tree during the physics process.

.. _class_BTPlayer_constant_MANUAL:

.. rst-class:: classref-enumeration-constant

:ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **MANUAL** = ``2``

Behavior tree is executed manually by calling :ref:`update<class_BTPlayer_method_update>`.

.. rst-class:: classref-section-separator

----

.. rst-class:: classref-descriptions-group

Property Descriptions
---------------------

.. _class_BTPlayer_property_active:

.. rst-class:: classref-property

bool **active** = ``true``

.. rst-class:: classref-property-setget

- void **set_active** **(** bool value **)**
- bool **get_active** **(** **)**

If ``true``, the behavior tree will be executed during update.

.. rst-class:: classref-item-separator

----

.. _class_BTPlayer_property_agent_node:

.. rst-class:: classref-property

NodePath **agent_node** = ``NodePath("..")``

.. rst-class:: classref-property-setget

- void **set_agent_node** **(** NodePath value **)**
- NodePath **get_agent_node** **(** **)**

Path to the node that will be used as the agent. Setting it after instantiation will have no effect.

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----

.. _class_BTPlayer_property_behavior_tree:

.. rst-class:: classref-property

:ref:`BehaviorTree<class_BehaviorTree>` **behavior_tree**

.. rst-class:: classref-property-setget

- void **set_behavior_tree** **(** :ref:`BehaviorTree<class_BehaviorTree>` value **)**
- :ref:`BehaviorTree<class_BehaviorTree>` **get_behavior_tree** **(** **)**

:ref:`BehaviorTree<class_BehaviorTree>` resource to instantiate and execute at runtime.

.. rst-class:: classref-item-separator

----

.. _class_BTPlayer_property_blackboard:

.. rst-class:: classref-property

:ref:`Blackboard<class_Blackboard>` **blackboard**

.. rst-class:: classref-property-setget

- void **set_blackboard** **(** :ref:`Blackboard<class_Blackboard>` value **)**
- :ref:`Blackboard<class_Blackboard>` **get_blackboard** **(** **)**

Holds data shared by the behavior tree tasks. See :ref:`Blackboard<class_Blackboard>`.

.. rst-class:: classref-item-separator

----

.. _class_BTPlayer_property_blackboard_plan:

.. rst-class:: classref-property

:ref:`BlackboardPlan<class_BlackboardPlan>` **blackboard_plan**

.. rst-class:: classref-property-setget

- void **set_blackboard_plan** **(** :ref:`BlackboardPlan<class_BlackboardPlan>` value **)**
- :ref:`BlackboardPlan<class_BlackboardPlan>` **get_blackboard_plan** **(** **)**

Stores and manages variables that will be used in constructing new :ref:`Blackboard<class_Blackboard>` instances.

.. rst-class:: classref-item-separator

----

.. _class_BTPlayer_property_monitor_performance:

.. rst-class:: classref-property

bool **monitor_performance** = ``false``

If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTPlayer** node.

.. rst-class:: classref-item-separator

----

.. _class_BTPlayer_property_update_mode:

.. rst-class:: classref-property

:ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **update_mode** = ``1``

.. rst-class:: classref-property-setget

- void **set_update_mode** **(** :ref:`UpdateMode<enum_BTPlayer_UpdateMode>` value **)**
- :ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **get_update_mode** **(** **)**

Determines when the behavior tree is executed. See :ref:`UpdateMode<enum_BTPlayer_UpdateMode>`.

.. rst-class:: classref-section-separator

----

.. rst-class:: classref-descriptions-group

Method Descriptions
-------------------

.. _class_BTPlayer_method_get_last_status:

.. rst-class:: classref-method

int **get_last_status** **(** **)** |const|

Returns the behavior tree's last execution status. See :ref:`Status<enum_BT_Status>`.

.. rst-class:: classref-item-separator

----

.. _class_BTPlayer_method_get_tree_instance:

.. rst-class:: classref-method

:ref:`BTTask<class_BTTask>` **get_tree_instance** **(** **)**

Returns the root task of the instantiated behavior tree.

.. rst-class:: classref-item-separator

----

.. _class_BTPlayer_method_restart:

.. rst-class:: classref-method

void **restart** **(** **)**

Resets the behavior tree's execution. Each running task will be aborted and the next tree execution will start anew. This method does not reset :ref:`Blackboard<class_Blackboard>`.

.. rst-class:: classref-item-separator

----

.. _class_BTPlayer_method_update:

.. rst-class:: classref-method

void **update** **(** float delta **)**

Executes the root task of the behavior tree instance if :ref:`active<class_BTPlayer_property_active>` is ``true``. Call this method when :ref:`update_mode<class_BTPlayer_property_update_mode>` is set to :ref:`MANUAL<class_BTPlayer_constant_MANUAL>`. When :ref:`update_mode<class_BTPlayer_property_update_mode>` is not :ref:`MANUAL<class_BTPlayer_constant_MANUAL>`, the :ref:`update<class_BTPlayer_method_update>` will be called automatically. See :ref:`UpdateMode<enum_BTPlayer_UpdateMode>`.

.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`