/** * register_types.h * ============================================================================= * Copyright 2021-2024 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #ifndef LIMBOAI_REGISTER_TYPES_H #define LIMBOAI_REGISTER_TYPES_H #ifdef LIMBOAI_MODULE #include "modules/register_module_types.h" #endif // LIMBOAI_MODULE #ifdef LIMBOAI_GDEXTENSION #include using namespace godot; #endif // LIMBOAI_GDEXTENSION void initialize_limboai_module(ModuleInitializationLevel p_level); void uninitialize_limboai_module(ModuleInitializationLevel p_level); #endif // LIMBOAI_REGISTER_TYPES_H