[gd_scene load_steps=7 format=3 uid="uid://c26b8c8dndtop"] [ext_resource type="Script" path="res://examples/waypoints/patrolling_agent.gd" id="1_5wwhb"] [ext_resource type="BehaviorTree" uid="uid://cjkqi41oagagd" path="res://ai/trees/waypoints.tres" id="2_66y4v"] [ext_resource type="Texture2D" uid="uid://d0mht3ntak7e5" path="res://icon.png" id="3_j5bxx"] [sub_resource type="Animation" id="Animation_5id00"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } [sub_resource type="Animation" id="Animation_4w16c"] resource_name = "bounce" length = 0.6 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.3, 0.6), "transitions": PackedFloat32Array(0.5, 2, 1), "update": 0, "values": [Vector2(1, 1), Vector2(2, 2), Vector2(1, 1)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_l438t"] _data = { "RESET": SubResource("Animation_5id00"), "bounce": SubResource("Animation_4w16c") } [node name="PatrollingAgent" type="CharacterBody2D"] script = ExtResource("1_5wwhb") [node name="BTPlayer" type="BTPlayer" parent="."] behavior_tree = ExtResource("2_66y4v") _blackboard_data = { "speed": 200.0 } [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("3_j5bxx") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_l438t") }