#/** * limbo_def.h * ============================================================================= * Copyright 2021-2024 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #ifndef LIMBO_DEF_H #define LIMBO_DEF_H #ifdef LIMBOAI_MODULE #include "core/string/print_string.h" #define IS_CLASS(m_obj, m_class) (m_obj->is_class_ptr(m_class::get_class_ptr_static())) #define RAND_RANGE(m_from, m_to) (Math::random(m_from, m_to)) #define RANDF() (Math::randf()) #define PRINT_LINE(...) (print_line(__VA_ARGS__)) #define IS_DEBUGGER_ACTIVE() (EngineDebugger::is_active()) #define GET_SCENE_TREE() (SceneTree::get_singleton()) #define VCALL(m_method) (GDVIRTUAL_CALL(method)) #define VCALL_ARGS(method, ...) (call(LSNAME(method), __VA_ARGS__)) #endif // LIMBOAI_MODULE #ifdef LIMBOAI_GDEXTENSION #include #include #include using namespace godot; #define IS_CLASS(m_obj, m_class) (m_obj->get_class_static() == m_class::get_class_static()) #define RAND_RANGE(m_from, m_to) (UtilityFunctions::randf_range(m_from, m_to)) #define RANDF() (UtilityFunctions::randf()) #define PRINT_LINE(...) (UtilityFunctions::print(__VA_ARGS__)) #define IS_DEBUGGER_ACTIVE() (EngineDebugger::get_singleton()->is_active()) #define GET_SCENE_TREE() ((SceneTree *)(Engine::get_singleton()->get_main_loop())) #define VCALL(m_name) (call(LSNAME(m_name))) #define VCALL_ARGS(m_name, ...) (call(LSNAME(m_name), __VA_ARGS__)) #define EDITOR_GET(m_var) _EDITOR_GET(m_var) Variant _EDITOR_GET(const String &p_setting); #define EDSCALE ((int)EDITOR_GET("interface/editor/display_scale")) String TTR(const String &p_text, const String &p_context = ""); #endif // LIMBOAI_GDEXTENSION #endif // LIMBO_DEF_H