/** * bt_state.cpp * ============================================================================= * Copyright 2021-2024 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #include "bt_state.h" #include "../util/limbo_compat.h" #include "../util/limbo_string_names.h" #ifdef LIMBOAI_MODULE #include "core/debugger/engine_debugger.h" #endif // LIMBOAI_MODULE #ifdef LIMBOAI_GDEXTENSION #include #endif // LIMBOAI_GDEXTENSION void BTState::set_behavior_tree(const Ref &p_tree) { if (Engine::get_singleton()->is_editor_hint()) { if (behavior_tree.is_valid() && behavior_tree->is_connected(LW_NAME(plan_changed), callable_mp(this, &BTState::_update_blackboard_plan))) { behavior_tree->disconnect(LW_NAME(plan_changed), callable_mp(this, &BTState::_update_blackboard_plan)); } if (p_tree.is_valid()) { p_tree->connect(LW_NAME(plan_changed), callable_mp(this, &BTState::_update_blackboard_plan)); } behavior_tree = p_tree; } else { behavior_tree = p_tree; } _update_blackboard_plan(); } void BTState::_update_blackboard_plan() { if (get_blackboard_plan().is_null()) { set_blackboard_plan(memnew(BlackboardPlan)); } else if (!RESOURCE_IS_BUILT_IN(get_blackboard_plan())) { WARN_PRINT_ED("BTState: Using external resource for derived blackboard plan is not supported. Converted to built-in resource."); set_blackboard_plan(get_blackboard_plan()->duplicate()); } else { get_blackboard_plan()->set_base_plan(behavior_tree.is_valid() ? behavior_tree->get_blackboard_plan() : nullptr); } } void BTState::_setup() { LimboState::_setup(); ERR_FAIL_COND_MSG(behavior_tree.is_null(), "BTState: BehaviorTree is not assigned."); Node *scene_root = get_owner(); ERR_FAIL_NULL_MSG(scene_root, "BTState: Initialization failed - can't get scene root (make sure the BTState's owner property is set)."); bt_instance = behavior_tree->instantiate(get_agent(), get_blackboard(), scene_root); ERR_FAIL_COND_MSG(bt_instance.is_null(), "BTState: Initialization failed - can't instantiate behavior tree."); #ifdef DEBUG_ENABLED bt_instance->register_with_debugger(); #endif } void BTState::_exit() { if (bt_instance.is_valid()) { bt_instance->get_root_task()->abort(); } else { ERR_PRINT_ONCE("BTState: BehaviorTree is not assigned."); } LimboState::_exit(); } void BTState::_update(double p_delta) { GDVIRTUAL_CALL(_update, p_delta); if (!is_active()) { // Bail out if a transition happened in the meantime. return; } ERR_FAIL_NULL(bt_instance); BT::Status status = bt_instance->update(p_delta); if (status == BTTask::SUCCESS) { get_root()->dispatch(success_event, Variant()); } else if (status == BTTask::FAILURE) { get_root()->dispatch(failure_event, Variant()); } emit_signal(LW_NAME(updated), p_delta); } void BTState::_notification(int p_notification) { switch (p_notification) { #ifdef DEBUG_ENABLED case NOTIFICATION_ENTER_TREE: { if (bt_instance.is_valid()) { bt_instance->register_with_debugger(); } } break; #endif // DEBUG_ENABLED case NOTIFICATION_EXIT_TREE: { #ifdef DEBUG_ENABLED if (bt_instance.is_valid()) { bt_instance->unregister_with_debugger(); } #endif // DEBUG_ENABLED if (Engine::get_singleton()->is_editor_hint()) { if (behavior_tree.is_valid() && behavior_tree->is_connected(LW_NAME(plan_changed), callable_mp(this, &BTState::_update_blackboard_plan))) { behavior_tree->disconnect(LW_NAME(plan_changed), callable_mp(this, &BTState::_update_blackboard_plan)); } } } break; } } void BTState::_bind_methods() { ClassDB::bind_method(D_METHOD("set_behavior_tree", "behavior_tree"), &BTState::set_behavior_tree); ClassDB::bind_method(D_METHOD("get_behavior_tree"), &BTState::get_behavior_tree); ClassDB::bind_method(D_METHOD("get_bt_instance"), &BTState::get_bt_instance); ClassDB::bind_method(D_METHOD("set_success_event", "event"), &BTState::set_success_event); ClassDB::bind_method(D_METHOD("get_success_event"), &BTState::get_success_event); ClassDB::bind_method(D_METHOD("set_failure_event", "event"), &BTState::set_failure_event); ClassDB::bind_method(D_METHOD("get_failure_event"), &BTState::get_failure_event); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "success_event"), "set_success_event", "get_success_event"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "failure_event"), "set_failure_event", "get_failure_event"); } BTState::BTState() { success_event = LW_NAME(EVENT_SUCCESS); failure_event = LW_NAME(EVENT_FAILURE); }