/* bb_param.h */ #ifndef BB_PARAM_H #define BB_PARAM_H #include "core/object.h" #include "core/resource.h" #include "core/typedefs.h" #include "core/variant.h" #include "modules/limboai/blackboard.h" #include "modules/limboai/limbo_utility.h" class BBParam : public Resource { GDCLASS(BBParam, Resource); public: enum ValueSource : unsigned int { SAVED_VALUE, BLACKBOARD_VAR }; private: ValueSource value_source; Variant saved_value; String variable; _FORCE_INLINE_ void _update_name() { set_name((value_source == SAVED_VALUE) ? String(saved_value) : LimboUtility::get_singleton()->decorate_var(variable)); } protected: static void _bind_methods(); virtual Variant::Type get_type() const { return Variant::NIL; } void _get_property_list(List *p_list) const; public: void set_value_source(ValueSource p_value); ValueSource get_value_source() const { return value_source; } void set_saved_value(Variant p_value); Variant get_saved_value() const { return saved_value; } void set_variable(const String &p_value); String get_variable() const { return variable; } virtual Variant get_value(Object *p_agent, const Ref &p_blackboard, const Variant &p_default = Variant()); BBParam(); }; #endif // BB_PARAM_H