/** * blackboard.h * ============================================================================= * Copyright 2021-2024 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #ifndef BLACKBOARD_H #define BLACKBOARD_H #include "bb_variable.h" #ifdef LIMBOAI_MODULE #include "core/object/object.h" #include "core/object/ref_counted.h" #include "core/variant/variant.h" #include "scene/main/node.h" #endif // LIMBOAI_MODULE #ifdef LIMBOAI_GDEXTENSION #include #include #include #include #include using namespace godot; #endif // LIMBOAI_GDEXTENSION class Blackboard : public RefCounted { GDCLASS(Blackboard, RefCounted); private: HashMap data; Ref parent; protected: static void _bind_methods(); public: void set_parent(const Ref &p_blackboard) { parent = p_blackboard; } Ref get_parent() const { return parent; } Ref top() const; Variant get_var(const StringName &p_name, const Variant &p_default, bool p_complain = true) const; void set_var(const StringName &p_name, const Variant &p_value); bool has_var(const StringName &p_name) const; void erase_var(const StringName &p_name); void bind_var_to_property(const StringName &p_name, Object *p_object, const StringName &p_property, bool p_create = false); void unbind_var(const StringName &p_name); void assign_var(const StringName &p_name, const BBVariable &p_var); void link_var(const StringName &p_name, const Ref &p_target_blackboard, const StringName &p_target_var, bool p_create = false); // TODO: Add serialization API. }; #endif // BLACKBOARD_H