A state node for [LimboHSM] that hosts a [BehaviorTree]. This state node instantiates an instance of [BehaviorTree] and dispatches events, when the tree returns [code]SUCCESS[/code] or [code]FAILURE[/code]. When the tree returns [code]SUCCESS[/code], this state dispatches [member success_event]. When the tree returns [code]FAILURE[/code], this state dispatches [member failure_event]. A [BehaviorTree] resource that contains state behavior. HSM event that will be dispatched when the behavior tree returns [code]FAILURE[/code]. HSM event that will be dispatched when the behavior tree returns [code]SUCCESS[/code].