/* bt_random_wait.h */ #ifndef BT_RANDOM_WAIT_H #define BT_RANDOM_WAIT_H #include "bt_action.h" #include "core/object/object.h" class BTRandomWait : public BTAction { GDCLASS(BTRandomWait, BTAction); private: Vector2 duration_min_max = Vector2(1.0, 2.0); float time_passed = 0.0; float duration = 0.0; protected: static void _bind_methods(); virtual String _generate_name() const override; virtual void _enter() override; virtual int _tick(float p_delta) override; public: void set_duration_min_max(Vector2 p_value) { duration_min_max = p_value; emit_changed(); } Vector2 get_duration_min_max() const { return duration_min_max; } }; #endif // BT_RANDOM_WAIT_H