.. _accessing_nodes: Accessing nodes in the scene tree ================================= There are several ways to access nodes in the agent's scene tree (agent is the owner of :ref:`BTPlayer` node): 1. You can export a :ref:`BBNode` variable: .. code:: gdscript @export var cast: BBNode func _tick(delta) -> Status: var node: ShapeCast3D = cast.get_value(agent, blackboard) 2. You can export a ``NodePath`` .. code:: gdscript @export var cast_path: NodePath var _shape_cast: ShapeCast3D func _setup() -> void: _shape_cast = agent.get_node(cast_path) 3. You can :ref:`create a blackboard variable` in the editor with the type ``NodePath`` and point it to the proper node in the :ref:`BTPlayer` blackboard plan. .. code:: gdscript extends BTCondition @export var shape_var: String = "shape_cast" func _tick(delta) -> Status: var shape_cast: ShapeCast3D = blackboard.get_var(shape_var) The property :ref:`BTPlayer.prefetch_nodepath_vars` should be set to ``true``.