/** * bt_cooldown.cpp * ============================================================================= * Copyright 2021-2023 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #include "bt_cooldown.h" #ifdef LIMBOAI_MODULE #include "scene/main/scene_tree.h" #endif #ifdef LIMBOAI_GDEXTENSION #include #endif //**** Setters / Getters void BTCooldown::set_duration(double p_value) { duration = p_value; emit_changed(); } void BTCooldown::set_process_pause(bool p_value) { process_pause = p_value; emit_changed(); } void BTCooldown::set_start_cooled(bool p_value) { start_cooled = p_value; emit_changed(); } void BTCooldown::set_trigger_on_failure(bool p_value) { trigger_on_failure = p_value; emit_changed(); } void BTCooldown::set_cooldown_state_var(String p_value) { cooldown_state_var = p_value; emit_changed(); } //**** Task Implementation String BTCooldown::_generate_name() { return vformat("Cooldown %s sec", Math::snapped(duration, 0.001)); } void BTCooldown::_setup() { if (cooldown_state_var.is_empty()) { cooldown_state_var = vformat("cooldown_%d", rand()); } get_blackboard()->set_var(cooldown_state_var, false); if (start_cooled) { _chill(); } } BT::Status BTCooldown::_tick(double p_delta) { ERR_FAIL_COND_V_MSG(get_child_count() == 0, FAILURE, "BT decorator has no child."); if (get_blackboard()->get_var(cooldown_state_var, true)) { return FAILURE; } Status status = get_child(0)->execute(p_delta); if (status == SUCCESS || (trigger_on_failure && status == FAILURE)) { _chill(); } return status; } void BTCooldown::_chill() { get_blackboard()->set_var(cooldown_state_var, true); if (timer.is_valid()) { timer->set_time_left(duration); } else { timer = SCENE_TREE()->create_timer(duration, process_pause); ERR_FAIL_NULL(timer); timer->connect(LW_NAME(timeout), callable_mp(this, &BTCooldown::_on_timeout), CONNECT_ONE_SHOT); } } void BTCooldown::_on_timeout() { get_blackboard()->set_var(cooldown_state_var, false); timer.unref(); } //**** Godot void BTCooldown::_bind_methods() { ClassDB::bind_method(D_METHOD("set_duration", "p_value"), &BTCooldown::set_duration); ClassDB::bind_method(D_METHOD("get_duration"), &BTCooldown::get_duration); ClassDB::bind_method(D_METHOD("set_process_pause", "p_value"), &BTCooldown::set_process_pause); ClassDB::bind_method(D_METHOD("get_process_pause"), &BTCooldown::get_process_pause); ClassDB::bind_method(D_METHOD("set_start_cooled", "p_value"), &BTCooldown::set_start_cooled); ClassDB::bind_method(D_METHOD("get_start_cooled"), &BTCooldown::get_start_cooled); ClassDB::bind_method(D_METHOD("set_trigger_on_failure", "p_value"), &BTCooldown::set_trigger_on_failure); ClassDB::bind_method(D_METHOD("get_trigger_on_failure"), &BTCooldown::get_trigger_on_failure); ClassDB::bind_method(D_METHOD("set_cooldown_state_var", "p_value"), &BTCooldown::set_cooldown_state_var); ClassDB::bind_method(D_METHOD("get_cooldown_state_var"), &BTCooldown::get_cooldown_state_var); ClassDB::bind_method(D_METHOD("_on_timeout"), &BTCooldown::_on_timeout); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "duration"), "set_duration", "get_duration"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "process_pause"), "set_process_pause", "get_process_pause"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "start_cooled"), "set_start_cooled", "get_start_cooled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trigger_on_failure"), "set_trigger_on_failure", "get_trigger_on_failure"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "cooldown_state_var"), "set_cooldown_state_var", "get_cooldown_state_var"); }