/** * limbo_utility.h * ============================================================================= * Copyright 2021-2023 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #ifndef LIMBO_UTILITY_H #define LIMBO_UTILITY_H #include "core/object/class_db.h" #include "core/object/object.h" #include "core/variant/variant.h" #include "scene/resources/texture.h" class LimboUtility : public Object { GDCLASS(LimboUtility, Object); public: enum CheckType : unsigned int { CHECK_EQUAL, CHECK_LESS_THAN, CHECK_LESS_THAN_OR_EQUAL, CHECK_GREATER_THAN, CHECK_GREATER_THAN_OR_EQUAL, CHECK_NOT_EQUAL }; protected: static LimboUtility *singleton; static void _bind_methods(); public: static LimboUtility *get_singleton(); String decorate_var(String p_variable) const; String get_status_name(int p_status) const; Ref get_task_icon(String p_class_or_script_path) const; String get_check_operator_string(CheckType p_check_type); bool perform_check(CheckType p_check_type, const Variant &left_value, const Variant &right_value); LimboUtility(); ~LimboUtility(); }; VARIANT_ENUM_CAST(LimboUtility::CheckType); #endif // LIMBO_UTILITY_H