/** * bt_play_animation.h * ============================================================================= * Copyright 2021-2023 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #ifndef BT_PLAY_ANIMATION_H #define BT_PLAY_ANIMATION_H #include "bt_action.h" #include "modules/limboai/blackboard/bb_param/bb_node.h" #include "core/object/object.h" #include "scene/animation/animation_player.h" class BTPlayAnimation : public BTAction { GDCLASS(BTPlayAnimation, BTAction); private: Ref animation_player_param; StringName animation_name; double await_completion = 0.0; double blend = -1.0; double speed = 1.0; bool from_end = false; AnimationPlayer *animation_player = nullptr; bool setup_failed = false; protected: static void _bind_methods(); virtual String _generate_name() const override; virtual void _setup() override; virtual void _enter() override; virtual int _tick(double p_delta) override; public: void set_animation_player(Ref p_animation_player); Ref get_animation_player() const { return animation_player_param; } void set_animation_name(StringName p_animation_name); StringName get_animation_name() const { return animation_name; } void set_await_completion(double p_await_completion); double get_await_completion() const { return await_completion; } void set_blend(double p_blend); double get_blend() const { return blend; } void set_speed(double p_speed); double get_speed() const { return speed; } void set_from_end(bool p_from_end); bool get_from_end() const { return from_end; } virtual String get_configuration_warning() const override; }; #endif // BT_PLAY_ANIMATION