name: 🪟 Windows builds on: workflow_call: inputs: godot_treeish: description: A tag, branch or commit hash in the Godot repository. type: string default: master limboai_treeish: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master workflow_dispatch: inputs: godot_treeish: description: A tag, branch or commit hash in the Godot repository. type: string default: master limboai_treeish: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master # Global Settings env: SCONS_CACHE_MSVC_CONFIG: true SCONS_CACHE_LIMIT: 4096 SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes DOTNET_NOLOGO: true DOTNET_CLI_TELEMETRY_OPTOUT: true jobs: windows-builds: runs-on: "windows-latest" name: ${{ matrix.name }} strategy: fail-fast: false matrix: include: - name: Editor (x86_64, release) target: editor arch: x86_64 build-mono: false - name: Template (x86_64, release) target: template_release arch: x86_64 build-mono: false - name: Template (x86_64, debug) target: template_debug arch: x86_64 build-mono: false # - name: Editor (x86_32, release) # target: editor # arch: x86_32 # build-mono: false - name: Template (x86_32, release) target: template_release arch: x86_32 build-mono: false - name: Template (x86_32, debug) target: template_debug arch: x86_32 build-mono: false - name: Editor .NET (x86_64, release) target: editor arch: x86_64 build-mono: true - name: Template .NET (x86_64, release) target: template_release arch: x86_64 build-mono: true - name: Template .NET (x86_64, debug) target: template_debug arch: x86_64 build-mono: true # - name: Editor .NET (x86_32, release) # target: editor # arch: x86_32 # build-mono: true - name: Template .NET (x86_32, release) target: template_release arch: x86_64 build-mono: true - name: Template .NET (x86_32, debug) target: template_debug arch: x86_32 build-mono: true env: BIN: godot.windows.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }} steps: # Clone Godot - uses: actions/checkout@v3 with: repository: godotengine/godot ref: ${{ inputs.godot_treeish }} # Clone LimboAI module - uses: actions/checkout@v3 with: path: modules/limboai ref: ${{ inputs.limboai_treeish }} # Use python 3.x release (works cross platform) - name: Set up Python 3.x uses: actions/setup-python@v4 with: # Semantic version range syntax or exact version of a Python version python-version: '3.x' # Optional - x64 or x86 architecture, defaults to x64 architecture: 'x64' - name: Setup scons run: | python -c "import sys; print(sys.version)" python -m pip install scons==4.4.0 python --version scons --version - name: Setup MSVC problem matcher uses: ammaraskar/msvc-problem-matcher@master - name: Compilation env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ run: | scons -j2 platform=windows target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}} - name: Generate C# glue if: matrix.build-mono && matrix.target == 'editor' run: | ./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true - name: Build .NET solutions if: matrix.build-mono && matrix.target == 'editor' run: | ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows - name: Prepare artifact run: | Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force - name: Upload artifact uses: actions/upload-artifact@v3 with: name: godot.limboai.${{matrix.target}}.windows.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }} path: bin/*