/* bt_state.cpp */ #include "bt_state.h" #include "core/object/class_db.h" #include "core/variant/variant.h" #include "modules/limboai/bt/bt_task.h" #include "modules/limboai/limbo_state.h" void BTState::_setup() { root_task = behavior_tree->instance(get_agent(), get_blackboard()); } void BTState::_exit() { root_task->cancel(); } void BTState::_update(float p_delta) { int status = root_task->execute(p_delta); if (status == BTTask::SUCCESS) { get_root()->dispatch(success_event, Variant()); } else if (status == BTTask::FAILURE) { get_root()->dispatch(failure_event, Variant()); } } void BTState::_bind_methods() { ClassDB::bind_method(D_METHOD("set_behavior_tree", "p_value"), &BTState::set_behavior_tree); ClassDB::bind_method(D_METHOD("get_behavior_tree"), &BTState::get_behavior_tree); ClassDB::bind_method(D_METHOD("set_success_event", "p_event_name"), &BTState::set_success_event); ClassDB::bind_method(D_METHOD("get_success_event"), &BTState::get_success_event); ClassDB::bind_method(D_METHOD("set_failure_event", "p_event_name"), &BTState::set_failure_event); ClassDB::bind_method(D_METHOD("get_failure_event"), &BTState::get_failure_event); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "success_event"), "set_success_event", "get_success_event"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "failure_event"), "set_failure_event", "get_failure_event"); } BTState::BTState() { success_event = "success"; failure_event = "failure"; }