extends Node2D @onready var agent: CharacterBody2D = $Agent @onready var agent_2: CharacterBody2D = $Agent2 func _ready() -> void: var waypoints: Array[Node] = $Waypoints.get_children() for wp in waypoints: agent.add_waypoint(wp.global_position) waypoints.reverse() for wp in waypoints: agent_2.add_waypoint(wp.global_position)