name: 🪟 Windows builds on: workflow_call: workflow_dispatch: push: branches: [ github-workflows ] # Global Settings env: GODOT_TREEISH: 4.1.1-stable LIMBOAI_TREEISH: vs-fix VERSION_STRING: 4.1.1-limboai+dev SCONS_CACHE_MSVC_CONFIG: true SCONS_CACHE_LIMIT: 4096 SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes DOTNET_NOLOGO: true DOTNET_CLI_TELEMETRY_OPTOUT: true jobs: windows-builds: runs-on: "windows-latest" name: ${{ matrix.name }} strategy: matrix: include: - name: Editor (64bit, release) target: editor production: yes arch: x86_64 build-mono: false bin: godot.windows.editor.x86_64 - name: Template (64bit, release) target: template_release production: yes arch: x86_64 build-mono: false bin: godot.windows.template_release.x86_64 - name: Template (64bit, debug) target: template_debug production: yes build-mono: false arch: x86_64 bin: godot.windows.template_debug.x86_64 # - name: Editor (32bit, release) # target: editor # production: yes # arch: x86_32 # build-mono: false # bin: godot.windows.editor.x86_32 - name: Template (32bit, release) target: template_release production: yes arch: x86_32 build-mono: false bin: godot.windows.template_release.x86_32 - name: Template (32bit, debug) target: template_debug production: yes build-mono: false arch: x86_32 bin: godot.windows.template_debug.x86_32 - name: Editor .NET (64bit, release) target: editor production: yes arch: x86_64 build-mono: true bin: godot.windows.editor.x86_64.mono - name: Template .NET (64bit, release) target: template_release production: yes arch: x86_64 build-mono: true bin: godot.windows.template_release.x86_64.mono - name: Template .NET (64bit, debug) target: template_debug production: yes build-mono: true arch: x86_64 bin: godot.windows.template_debug.x86_64.mono # - name: Editor .NET (32bit, release) # target: editor # production: yes # arch: x86_32 # build-mono: true # bin: godot.windows.editor.x86_32.mono - name: Template .NET (32bit, release) target: template_release production: yes arch: x86_64 build-mono: true bin: godot.windows.template_release.x86_32.mono - name: Template .NET (32bit, debug) target: template_debug production: yes build-mono: true arch: x86_32 bin: godot.windows.template_debug.x86_32.mono steps: # Clone Godot - uses: actions/checkout@v3 with: repository: godotengine/godot ref: ${{ env.GODOT_TREEISH }} # Clone LimboAI module - uses: actions/checkout@v3 with: path: modules/limboai ref: ${{ env.LIMBOAI_TREEISH }} # Use python 3.x release (works cross platform) - name: Set up Python 3.x uses: actions/setup-python@v4 with: # Semantic version range syntax or exact version of a Python version python-version: ${{ inputs.python-version }} # Optional - x64 or x86 architecture, defaults to x64 architecture: ${{ inputs.python-arch }} - name: Setup scons shell: bash run: | python -c "import sys; print(sys.version)" python -m pip install scons==4.4.0 scons --version - name: Setup MSVC problem matcher uses: ammaraskar/msvc-problem-matcher@master - name: Compilation env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ run: | scons -j2 platform=windows tests=no target=${{matrix.target}} arch=${{ matrix.arch }} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }} - name: Generate C# glue if: matrix.build-mono && matrix.target == 'editor' run: | ./bin/${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true - name: Build .NET solutions if: matrix.build-mono && matrix.target == 'editor' run: | ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd - name: Prepare artifact run: | Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force - name: Upload artifact uses: actions/upload-artifact@v3 with: name: ${{ matrix.bin }} path: bin/*