/** * bt_set_agent_property.cpp * ============================================================================= * Copyright 2021-2023 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #include "bt_set_agent_property.h" void BTSetAgentProperty::set_property_name(StringName p_prop) { property_name = p_prop; emit_changed(); } void BTSetAgentProperty::set_value(Ref p_value) { value = p_value; emit_changed(); if (Engine::get_singleton()->is_editor_hint() && value.is_valid()) { value->connect(SNAME("changed"), Callable(this, SNAME("emit_changed"))); } } String BTSetAgentProperty::get_configuration_warning() const { String warning = BTAction::get_configuration_warning(); if (!warning.is_empty()) { warning += "\n"; } if (property_name == StringName()) { warning += "`property_name` should be assigned.\n"; } if (!value.is_valid()) { warning += "`value` should be assigned.\n"; } return warning; } String BTSetAgentProperty::_generate_name() const { if (property_name == StringName()) { return "SetAgentProperty ???"; } return vformat("Set agent.%s = %s", property_name, value.is_valid() ? Variant(value) : Variant("???")); } int BTSetAgentProperty::_tick(double p_delta) { ERR_FAIL_COND_V_MSG(property_name == StringName(), FAILURE, "BTSetAgentProperty: `property_name` is not set."); ERR_FAIL_COND_V_MSG(!value.is_valid(), FAILURE, "BTSetAgentProperty: `value` is not set."); bool r_valid; get_agent()->set(property_name, value->get_value(get_agent(), get_blackboard()), &r_valid); ERR_FAIL_COND_V_MSG(!r_valid, FAILURE, vformat("BTSetAgentProperty: Agent doesn't have property named \"%s\"", property_name)); return SUCCESS; } void BTSetAgentProperty::_bind_methods() { ClassDB::bind_method(D_METHOD("set_property_name", "p_property_name"), &BTSetAgentProperty::set_property_name); ClassDB::bind_method(D_METHOD("get_property_name"), &BTSetAgentProperty::get_property_name); ClassDB::bind_method(D_METHOD("set_value", "p_value"), &BTSetAgentProperty::set_value); ClassDB::bind_method(D_METHOD("get_value"), &BTSetAgentProperty::get_value); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "property_name"), "set_property_name", "get_property_name"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "value", PROPERTY_HINT_RESOURCE_TYPE, "BBVariant"), "set_value", "get_value"); }