/** * limbo_ai_editor_plugin.h * ============================================================================= * Copyright 2021-2023 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #ifdef TOOLS_ENABLED #ifndef LIMBO_AI_EDITOR_PLUGIN_H #define LIMBO_AI_EDITOR_PLUGIN_H #include "../bt/behavior_tree.h" #include "../bt/tasks/bt_task.h" #include "task_palette.h" #include "task_tree.h" #ifdef LIMBOAI_MODULE #include "core/object/class_db.h" #include "core/object/object.h" #include "core/templates/hash_set.h" #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "editor/gui/editor_spin_slider.h" #include "scene/gui/box_container.h" #include "scene/gui/control.h" #include "scene/gui/file_dialog.h" #include "scene/gui/flow_container.h" #include "scene/gui/line_edit.h" #include "scene/gui/margin_container.h" #include "scene/gui/panel_container.h" #include "scene/gui/popup.h" #include "scene/gui/popup_menu.h" #include "scene/gui/split_container.h" #include "scene/gui/tree.h" #include "scene/resources/texture.h" #define GET_UNDO_REDO() EditorUndoRedoManager::get_singleton() #endif // ! LIMBOAI_MODULE #ifdef LIMBOAI_GDEXTENSION #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace godot; #define GET_UNDO_REDO() plugin->get_undo_redo() #endif // ! LIMBOAI_GDEXTENSION class LimboAIEditor : public Control { GDCLASS(LimboAIEditor, Control); private: enum Action { ACTION_EDIT_PROBABILITY, ACTION_RENAME, ACTION_CHANGE_TYPE, ACTION_EDIT_SCRIPT, ACTION_OPEN_DOC, ACTION_MOVE_UP, ACTION_MOVE_DOWN, ACTION_DUPLICATE, ACTION_MAKE_ROOT, ACTION_EXTRACT_SUBTREE, ACTION_REMOVE, }; enum MiscMenu { MISC_INTRODUCTION, MISC_OPEN_DEBUGGER, MISC_PROJECT_SETTINGS, MISC_CREATE_SCRIPT_TEMPLATE, }; struct ThemeCache { Ref duplicate_task_icon; Ref edit_script_icon; Ref make_root_icon; Ref move_task_down_icon; Ref move_task_up_icon; Ref open_debugger_icon; Ref open_doc_icon; Ref percent_icon; Ref remove_task_icon; Ref rename_task_icon; Ref change_type_icon; Ref extract_subtree_icon; Ref behavior_tree_icon; } theme_cache; EditorPlugin *plugin; Vector> history; int idx_history; HashSet> dirty; VBoxContainer *vbox; Button *header; HSplitContainer *hsc; TaskTree *task_tree; VBoxContainer *banners; Panel *usage_hint; PopupMenu *menu; HBoxContainer *fav_tasks_hbox; TaskPalette *task_palette; PopupPanel *probability_popup; EditorSpinSlider *probability_edit; Button *weight_mode; Button *percent_mode; PopupPanel *change_type_popup; TaskPalette *change_type_palette; FileDialog *save_dialog; FileDialog *load_dialog; FileDialog *extract_dialog; Button *history_back; Button *history_forward; Button *new_btn; Button *load_btn; Button *save_btn; Button *new_script_btn; MenuButton *misc_btn; ConfirmationDialog *rename_dialog; LineEdit *rename_edit; ConfirmationDialog *disk_changed; Tree *disk_changed_list; HashSet disk_changed_files; void _add_task(const Ref &p_task); Ref _create_task_by_class_or_path(const String &p_class_or_path) const; void _add_task_by_class_or_path(const String &p_class_or_path); void _remove_task(const Ref &p_task); _FORCE_INLINE_ void _add_task_with_prototype(const Ref &p_prototype) { _add_task(p_prototype->clone()); } void _update_header() const; void _update_history_buttons(); void _update_favorite_tasks(); void _update_misc_menu(); void _update_banners(); void _new_bt(); void _save_bt(String p_path); void _load_bt(String p_path); void _mark_as_dirty(bool p_dirty); void _create_user_task_dir(); void _remove_task_from_favorite(const String &p_task); void _extract_subtree(const String &p_path); void _replace_task(const Ref &p_task, const Ref &p_by_task); void _reload_modified(); void _resave_modified(String _str = ""); void _popup_file_dialog(FileDialog *p_dialog) { p_dialog->popup_centered_clamped(Size2i(700, 500), 0.8f); } void _rename_task_confirmed(); void _on_tree_rmb(const Vector2 &p_menu_pos); void _action_selected(int p_id); void _misc_option_selected(int p_id); void _on_probability_edited(double p_value); void _update_probability_edit(); void _probability_popup_closed(); void _on_tree_task_selected(const Ref &p_task); void _on_visibility_changed(); void _on_header_pressed(); void _on_save_pressed(); void _on_history_back(); void _on_history_forward(); void _on_task_dragged(Ref p_task, Ref p_to_task, int p_type); void _on_resources_reload(const PackedStringArray &p_resources); void _task_type_selected(const String &p_class_or_path); void _edit_project_settings(); void _process_shortcut_input(const Ref &p_event); #ifdef LIMBOAI_MODULE virtual void shortcut_input(const Ref &p_event) override { _process_shortcut_input(p_event); } #endif // LIMBOAI_MODULE protected: virtual void _do_update_theme_item_cache(); void _notification(int p_what); static void _bind_methods(); public: void set_plugin(EditorPlugin *p_plugin) { plugin = p_plugin; }; void edit_bt(Ref p_behavior_tree, bool p_force_refresh = false); void apply_changes(); #ifdef LIMBOAI_GDEXTENSION virtual void _shortcut_input(const Ref &p_event) override { _process_shortcut_input(p_event); } #endif // LIMBOAI_GDEXTENSION LimboAIEditor(); ~LimboAIEditor(); }; class LimboAIEditorPlugin : public EditorPlugin { GDCLASS(LimboAIEditorPlugin, EditorPlugin); private: LimboAIEditor *limbo_ai_editor; protected: static void _bind_methods(); void _notification(int p_notification); public: #ifdef LIMBOAI_MODULE bool has_main_screen() const override { return true; } virtual String get_name() const override { return "LimboAI"; } virtual void make_visible(bool p_visible) override; virtual void apply_changes() override; virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; #endif // LIMBOAI_MODULE #ifdef LIMBOAI_GDEXTENSION bool _has_main_screen() const override { return true; } virtual String _get_plugin_name() const override { return "LimboAI"; } virtual void _make_visible(bool p_visible) override; virtual void _apply_changes() override; virtual void _edit(Object *p_object) override; virtual bool _handles(Object *p_object) const override; #endif // LIMBOAI_GDEXTENSION LimboAIEditorPlugin(); ~LimboAIEditorPlugin(); }; #endif // LIMBO_AI_EDITOR_PLUGIN_H #endif // ! TOOLS_ENABLED