/** * bb_node.cpp * ============================================================================= * Copyright 2021-2024 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #include "bb_node.h" #ifdef LIMBOAI_MODULE #include "core/error/error_macros.h" #include "scene/main/node.h" #endif // LIMBOAI_MODULE #ifdef LIMBOAI_GDEXTENSION #include #endif // LIMBOAI_GDEXTENSION Variant BBNode::get_value(Object *p_agent, const Ref &p_blackboard, const Variant &p_default) { ERR_FAIL_COND_V(p_agent == nullptr, Variant()); ERR_FAIL_COND_V(!p_blackboard.is_valid(), Variant()); Variant val; if (get_value_source() == SAVED_VALUE) { val = get_saved_value(); } else { val = p_blackboard->get_var(get_variable(), p_default); } if (val.get_type() == Variant::NODE_PATH) { Node *agent = Object::cast_to(p_agent); ERR_FAIL_COND_V_MSG(agent == nullptr, Variant(), "BBNode: p_agent must be a Node."); return agent->get_node_or_null(val); } else { Object *obj = val; if (unlikely(obj == nullptr && val.get_type() != Variant::NIL)) { WARN_PRINT("BBNode: Unexpected variant type of a blackboard variable."); return p_default; } else { return obj; } } }