/* behavior_tree_data.h */ #ifndef BEHAVIOR_TREE_DATA_H #define BEHAVIOR_TREE_DATA_H #include "modules/limboai/bt/bt_task.h" #include "core/object/object.h" class BehaviorTreeData { public: struct TaskData { int id = 0; String name; int num_children = 0; int status = 0; double elapsed_time = 0.0; String type_name; String script_path; TaskData(int p_id, const String &p_name, int p_num_children, int p_status, double p_elapsed_time, const String &p_type_name, const String &p_script_path) { id = p_id; name = p_name; num_children = p_num_children; status = p_status; elapsed_time = p_elapsed_time; type_name = p_type_name; script_path = p_script_path; } TaskData() {} }; List tasks; NodePath bt_player_path; void serialize(Array &p_arr); void deserialize(const Array &p_arr); BehaviorTreeData(const Ref &p_instance, const NodePath &p_player_path); BehaviorTreeData() {} }; #endif // BEHAVIOR_TREE_DATA