/** * bt_stop_animation.cpp * ============================================================================= * Copyright 2021-2024 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #include "bt_stop_animation.h" //**** Setters / Getters void BTStopAnimation::set_animation_player(Ref p_animation_player) { animation_player_param = p_animation_player; emit_changed(); if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid()) { animation_player_param->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed))); } } void BTStopAnimation::set_animation_name(StringName p_animation_name) { animation_name = p_animation_name; emit_changed(); } void BTStopAnimation::set_keep_state(bool p_keep_state) { keep_state = p_keep_state; emit_changed(); } //**** Task Implementation PackedStringArray BTStopAnimation::get_configuration_warnings() { PackedStringArray warnings = BTAction::get_configuration_warnings(); if (animation_player_param.is_null()) { warnings.append("Animation Player parameter is not set."); } else { if (animation_player_param->get_value_source() == BBParam::SAVED_VALUE && animation_player_param->get_saved_value() == Variant()) { warnings.append("Path to AnimationPlayer node is not set."); } else if (animation_player_param->get_value_source() == BBParam::BLACKBOARD_VAR && animation_player_param->get_variable() == StringName()) { warnings.append("AnimationPlayer blackboard variable is not set."); } } return warnings; } String BTStopAnimation::_generate_name() { return "StopAnimation" + (animation_name != StringName() ? vformat(" \"%s\"", animation_name) : "") + (keep_state ? " keep_state: true" : ""); } void BTStopAnimation::_setup() { setup_failed = true; ERR_FAIL_COND_MSG(animation_player_param.is_null(), "BTStopAnimation: AnimationPlayer parameter is not set."); animation_player = Object::cast_to(animation_player_param->get_value(get_scene_root(), get_blackboard())); ERR_FAIL_COND_MSG(animation_player == nullptr, "BTStopAnimation: Failed to get AnimationPlayer."); if (animation_name != StringName()) { ERR_FAIL_COND_MSG(!animation_player->has_animation(animation_name), vformat("BTStopAnimation: Animation not found: %s", animation_name)); } setup_failed = false; } BT::Status BTStopAnimation::_tick(double p_delta) { ERR_FAIL_COND_V_MSG(setup_failed == true, FAILURE, "BTStopAnimation: _setup() failed - returning FAILURE."); if (animation_player->is_playing() && (animation_name == StringName() || animation_name == animation_player->get_assigned_animation())) { animation_player->stop(keep_state); } return SUCCESS; } //**** Godot void BTStopAnimation::_bind_methods() { ClassDB::bind_method(D_METHOD("set_animation_player", "animation_player"), &BTStopAnimation::set_animation_player); ClassDB::bind_method(D_METHOD("get_animation_player"), &BTStopAnimation::get_animation_player); ClassDB::bind_method(D_METHOD("set_animation_name", "name"), &BTStopAnimation::set_animation_name); ClassDB::bind_method(D_METHOD("get_animation_name"), &BTStopAnimation::get_animation_name); ClassDB::bind_method(D_METHOD("set_keep_state", "keep_state"), &BTStopAnimation::set_keep_state); ClassDB::bind_method(D_METHOD("get_keep_state"), &BTStopAnimation::get_keep_state); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "animation_player", PROPERTY_HINT_RESOURCE_TYPE, "BBNode"), "set_animation_player", "get_animation_player"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation_name"), "set_animation_name", "get_animation_name"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_state"), "set_keep_state", "get_keep_state"); }