/* bt_task.h */ #ifndef BTTASK_H #define BTTASK_H #include "core/io/resource.h" #include "core/object/object.h" #include "core/object/ref_counted.h" #include "core/string/ustring.h" #include "core/templates/vector.h" #include "core/variant/array.h" #include "core/variant/dictionary.h" #include "modules/limboai/blackboard.h" #include "scene/resources/texture.h" class BTTask : public Resource { GDCLASS(BTTask, Resource); public: enum { FRESH, RUNNING, FAILURE, SUCCESS, }; private: friend class BehaviorTree; String custom_name; Node *agent; Ref blackboard; BTTask *parent; Vector> children; int status; double elapsed; Array _get_children() const; void _set_children(Array children); protected: static void _bind_methods(); virtual String _generate_name() const; virtual void _setup() {} virtual void _enter() {} virtual void _exit() {} virtual int _tick(double p_delta) { return FAILURE; } GDVIRTUAL0RC(String, _generate_name); GDVIRTUAL0(_setup); GDVIRTUAL0(_enter); GDVIRTUAL0(_exit); GDVIRTUAL1R(int, _tick, double); GDVIRTUAL0RC(String, _get_configuration_warning); public: virtual bool editor_can_reload_from_file() override { return false; } Node *get_agent() const { return agent; } void set_agent(Node *p_agent) { agent = p_agent; } String get_custom_name() const { return custom_name; } void set_custom_name(const String &p_name); String get_task_name() const; Ref get_blackboard() const { return blackboard; } Ref get_parent() const { return Ref(parent); } Ref get_root() const; bool is_root() const { return parent == nullptr; } virtual Ref clone() const; virtual void initialize(Node *p_agent, const Ref &p_blackboard); virtual String get_configuration_warning() const; int execute(double p_delta); void cancel(); int get_status() const { return status; } double get_elapsed_time() const { return elapsed; }; Ref get_child(int p_idx) const; int get_child_count() const; void add_child(Ref p_child); void add_child_at_index(Ref p_child, int p_idx); void remove_child(Ref p_child); void remove_child_at_index(int p_idx); bool has_child(const Ref &p_child) const; bool is_descendant_of(const Ref &p_task) const; int get_child_index(const Ref &p_child) const; Ref next_sibling() const; void print_tree(int p_initial_tabs = 0) const; BTTask(); ~BTTask(); }; #endif // BTTASK_H