name: 🪟 Windows builds on: workflow_call: inputs: godot-treeish: description: A tag, branch or commit hash in the Godot repository. type: string default: master limboai-treeish: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master test-build: description: Is this a test build? In other words, should we only build a classical editor? type: boolean default: false workflow_dispatch: inputs: godot-treeish: description: A tag, branch or commit hash in the Godot repository. type: string default: master limboai-treeish: description: A tag, branch or commit hash in the LimboAI repository. type: string default: master test-build: description: Is this a test build? In other words, should we only build a classical editor? type: boolean default: false # Global Settings env: SCONS_CACHE_MSVC_CONFIG: true SCONS_CACHE_LIMIT: 4096 SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes DOTNET_NOLOGO: true DOTNET_CLI_TELEMETRY_OPTOUT: true jobs: windows-builds: runs-on: "windows-latest" name: ${{ matrix.opts.name }} strategy: fail-fast: false matrix: opts: - name: Editor (x86_64, release) target: editor arch: x86_64 build-mono: false should-build: true - name: Template (x86_64, release) target: template_release arch: x86_64 build-mono: false should-build: ${{ !inputs.test-build }} - name: Template (x86_64, debug) target: template_debug arch: x86_64 build-mono: false should-build: ${{ !inputs.test-build }} # - name: Editor (x86_32, release) # target: editor # arch: x86_32 # build-mono: false # should-build: ${{ !inputs.test-build }} - name: Template (x86_32, release) target: template_release arch: x86_32 build-mono: false should-build: ${{ !inputs.test-build }} - name: Template (x86_32, debug) target: template_debug arch: x86_32 build-mono: false should-build: ${{ !inputs.test-build }} - name: Editor .NET (x86_64, release) target: editor arch: x86_64 build-mono: true should-build: ${{ !inputs.test-build }} - name: Template .NET (x86_64, release) target: template_release arch: x86_64 build-mono: true should-build: ${{ !inputs.test-build }} - name: Template .NET (x86_64, debug) target: template_debug arch: x86_64 build-mono: true should-build: ${{ !inputs.test-build }} # - name: Editor .NET (x86_32, release) # target: editor # arch: x86_32 # build-mono: true # should-build: ${{ !inputs.test-build }} - name: Template .NET (x86_32, release) target: template_release arch: x86_32 build-mono: true should-build: ${{ !inputs.test-build }} - name: Template .NET (x86_32, debug) target: template_debug arch: x86_32 build-mono: true should-build: ${{ !inputs.test-build }} exclude: - { opts: {should-build: false }} env: BIN: godot.windows.${{matrix.opts.target}}.${{matrix.opts.arch}}${{ matrix.opts.build-mono == true && '.mono' || '' }} steps: - name: Clone Godot uses: actions/checkout@v4 with: repository: godotengine/godot ref: ${{ inputs.godot-treeish }} - name: Clone LimboAI module uses: actions/checkout@v4 with: path: modules/limboai ref: ${{ inputs.limboai-treeish }} # Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables. - uses: ./modules/limboai/.github/actions/init-version - name: Set up Python 3.x uses: actions/setup-python@v4 with: python-version: '3.x' architecture: 'x64' - name: Set up scons run: | python -c "import sys; print(sys.version)" python -m pip install scons==4.4.0 python --version scons --version - name: Set up MSVC problem matcher uses: ammaraskar/msvc-problem-matcher@master - name: Set up scons cache uses: actions/cache@v3 with: path: ${{github.workspace}}/.scons_cache/ key: ${{env.BIN}}-${{inputs.godot-treeish}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}} restore-keys: | ${{env.BIN}}-${{inputs.godot-treeish}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}} ${{env.BIN}}-${{inputs.godot-treeish}}-${{inputs.limboai-treeish}} ${{env.BIN}}-${{inputs.godot-treeish}} - name: Compilation env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ run: | scons -j2 platform=windows target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.build-mono}} ${{env.SCONSFLAGS}} - name: Generate C# glue if: matrix.opts.build-mono && matrix.opts.target == 'editor' env: GODOT_VERSION_STATUS: limboai run: | ./bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true - name: Build .NET solutions if: matrix.opts.build-mono && matrix.opts.target == 'editor' env: GODOT_VERSION_STATUS: limboai run: | python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows - name: Prepare artifact shell: bash env: OUTDIR: ${{ startsWith(matrix.opts.target, 'template') && 'out/templates' || 'out/' }} run: | rm -f bin/*.{exp,lib,pdb} mkdir -p ${{env.OUTDIR}} mv bin/* ${{env.OUTDIR}} ls -R out/ - name: Rename templates if: startsWith(matrix.opts.target, 'template') shell: bash env: BUILD_TYPE: ${{ endsWith(matrix.opts.target, 'release') && 'release' || 'debug' }} run: | mv out/templates/${BIN}.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}.exe mv out/templates/${BIN}.console.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}_console.exe echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt ls -R out/ - name: Upload artifact uses: actions/upload-artifact@v3 env: NAME_EDITOR: ${{env.NAME_PREFIX}}.${{matrix.opts.target}}.windows.${{matrix.opts.arch}}${{ matrix.opts.build-mono == true && '.mono' || '' }} NAME_TEMPLATES: ${{env.NAME_PREFIX}}.export-templates${{ matrix.opts.build-mono == true && '.mono' || '' }} with: name: ${{ startsWith(matrix.opts.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }} path: out/*