/** * bt_await_animation.h * ============================================================================= * Copyright 2021-2023 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #ifndef BT_AWAIT_ANIMATION_H #define BT_AWAIT_ANIMATION_H #include "../bt_action.h" #include "modules/limboai/blackboard/bb_param/bb_node.h" #include "scene/animation/animation_player.h" class BTAwaitAnimation : public BTAction { GDCLASS(BTAwaitAnimation, BTAction); TASK_CATEGORY(Scene); private: Ref animation_player_param; StringName animation_name; double max_time = 1.0; AnimationPlayer *animation_player = nullptr; bool setup_failed = false; protected: static void _bind_methods(); virtual String _generate_name() const override; virtual void _setup() override; virtual int _tick(double p_delta) override; public: void set_animation_player(Ref p_animation_player); Ref get_animation_player() const { return animation_player_param; } void set_animation_name(StringName p_animation_name); StringName get_animation_name() const { return animation_name; } void set_max_time(double p_max_time); double get_max_time() const { return max_time; } virtual PackedStringArray get_configuration_warnings() const override; }; #endif // BT_AWAIT_ANIMATION